It’s a completely modular flexible set of 3D-models, textures, materials and shaders that will let you dive into an atmoshpheric abandoned place of the previous century.
For this moment this pack includes 7 pre-made rooms in the demo scene interior (two classrooms, two toilets, library, gym, lockers room) and corridors.
Without numerous words - just watch the video and look at the screeshots.
Thank you!
I used 2017.2 because it’s hard to support a big range of versions with so big package, so I decided to support only few latest versions of the engine.
I found that this is the most needed customization, with it you can make completely differently looking classrooms.
Anyway, I will add more content soon (and more cutomizable content as well) as free updates for all current customers.
Hey guys!
I just created 360 degree panoramas to allow you explore this project better =)
Here’s the link ► HQ Abandoned School | Main yard
Simply click on “NEXT PANO” to switch panorama. Hope you will like it!
I’m working through the package right now. I could use a bit of information about using the flashlight prefabs you included. There is a script missing shows “nothing selected” where the script for the for the light for “Flashlight_ON_FirstPerson”. I’m guessing you had some sort of on/off for the flashlight? Neither of the other two have scripts.
And… can’t get in the gym haha. I’m curious what size collider you were using to walk through the heating vent.
I suspected as much. It’s not a difficult thing to write a simple script for that. I just thought it would be handy while checking out the demo scenes with a FPS controller. Getting into the gymnasium is impossible without removing the collection of blocking items, and the gym is one of the cooler parts of the demo. Thanks again.
When you first go into the school, turn right to head to the gymnasium. If a person puts in a FPS controller from the standard assets, they can’t get over the various items blocking the hallway. There’s a student desk, tipped over locker, rostrum, file cabinet, bookcase etc. right after the heating vent that is open.
I saw in the demo video you were going through the vent. That would be a cool experience if I had a controller setup to move through that.
I’m going to throw in a third person controller, add some volumetric lighting using the FREE Aura asset (incredible asset - https://assetstore.unity.com/packages/vfx/shaders/aura-volumetric-lighting-111664) and maybe toss a couple of zombies in there to wander and see if I can make a YouTube video. This package is really cool.