[RELEASED] HQ Abandoned School (modular)

Hi everyone,
I’m happy to show you my new assets pack for Unity - HQ Abandoned School.
It’s already available at Unity Asset Store: http://u3d.as/12aN

It’s a completely modular flexible set of 3D-models, textures, materials and shaders that will let you dive into an atmoshpheric abandoned place of the previous century.

For this moment this pack includes 7 pre-made rooms in the demo scene interior (two classrooms, two toilets, library, gym, lockers room) and corridors.

Without numerous words - just watch the video and look at the screeshots.


More screenshots
Asset Store Page

More stuff coming soon!

I’ll be happy to hear your feedback and suggestions! =)

3 Likes

haha james brownstone highschool :smile:
looks great! nice work

The pack looks great! The only bad part I see about it is the requirement of 2017.2. What are you doing with it that is requiring 2017.2?

Haha, yeah, fictitious name) Thanks!

Thank you!
I used 2017.2 because it’s hard to support a big range of versions with so big package, so I decided to support only few latest versions of the engine.

1 Like

Why is this not working?
I want to make a scene of a school not abandoned and a lot of the customizable textures do not work.

I hoped it would be like the video:

https://www.youtube.com/watch?v=4OX6VLrKP0U

What is not working? What do you mean?

I struggled to find the chair customizable, so I thought it did not work.

The customization of materials only works in a few assets, I bought thinking it would work with most, I wanted a school in operation.

Here’s the list of customizable objects for now:

  • all student desks;
  • lockers;
  • carpet floor;
  • mosaic floor;
  • painted concrete;
  • walls;

I found that this is the most needed customization, with it you can make completely differently looking classrooms.
Anyway, I will add more content soon (and more cutomizable content as well) as free updates for all current customers.

1 Like

Thank you. I already got a certain customization, now it’s waiting for the next updates.

Nice! It’s already unrecognizable. Don’t forget to bake the lighting =)

Hey guys!
I just created 360 degree panoramas to allow you explore this project better =)
Here’s the link ► HQ Abandoned School | Main yard
Simply click on “NEXT PANO” to switch panorama. Hope you will like it!

Hi guys!
This pack is on sale today with the 70% off for 24 hours only!
Don’t miss this crazy deal!

Asset Store: HQ Abandoned School (Modular) | 3D Urban | Unity Asset Store

2 Likes

Just purchased! Excellent asset.

I’m working through the package right now. I could use a bit of information about using the flashlight prefabs you included. There is a script missing shows “nothing selected” where the script for the for the light for “Flashlight_ON_FirstPerson”. I’m guessing you had some sort of on/off for the flashlight? Neither of the other two have scripts.

And… can’t get in the gym haha. I’m curious what size collider you were using to walk through the heating vent.

Cool stuff.

Thank you so much for purchasing!

Hmm, it looks like I forgot to delete this dependency from the flashlight prefab. I made this on/off feature only for the demo video.

I’m happy that you like this pack, thank you for the kind words!

1 Like

I suspected as much. It’s not a difficult thing to write a simple script for that. I just thought it would be handy while checking out the demo scenes with a FPS controller. Getting into the gymnasium is impossible without removing the collection of blocking items, and the gym is one of the cooler parts of the demo. Thanks again.

What is blocking items do you mean? Can you please describe it a bit and I will fix it in the next update?
Yeah, I love the gym too haha :smile:

1 Like

When you first go into the school, turn right to head to the gymnasium. If a person puts in a FPS controller from the standard assets, they can’t get over the various items blocking the hallway. There’s a student desk, tipped over locker, rostrum, file cabinet, bookcase etc. right after the heating vent that is open.

I saw in the demo video you were going through the vent. That would be a cool experience if I had a controller setup to move through that.

I’m going to throw in a third person controller, add some volumetric lighting using the FREE Aura asset (incredible asset - https://assetstore.unity.com/packages/vfx/shaders/aura-volumetric-lighting-111664) and maybe toss a couple of zombies in there to wander and see if I can make a YouTube video. This package is really cool.

Thank you! Yeah, you can simply disable this stuff dropped in the corridor :slight_smile: