CUSTOMIZATION
Do you need a clean bright house or an abandoned dirty one, infused with a mystical atmosphere? No problem!
The houses made with this pack could be absolutely different, have any layouts, different colors, patterns and age.
99% of all that you see here can be adjusted with few clicks: all the walls, roof, ceiling, floors, windows, doors, and big props such as sofa, chairs, kitchen set, beds, fireplace, bathtub, tables, closets and many more.
MODULARITY
This pack has its own modular system which speed up the building process of new houses in few times and makes this process much and much smoother and focused, because you don’t need to drag and drop module prefabs every time in your scene any more. You just drag one uber module, and select needed type of it from its interface with a single click.
ARTISTRY
All the stuff in this pack has been crafted with a high attention to details and industry standards, so your scenes will look full-fledged, artistic and optimized.
For anyone that is interested in working with this asset on the HDRP pipeline as I also do I am sharing the shaders that I changed from the custom PBR to custom HDRP ones here.
I went ahead and converted the shaders except 2 of them for Cowebs and Fire (these 2 I changed the materials of them) and I am uploading them here as a ZIP file.
I kept the structure of the files in their folders so anyone that wants to use that you just extract this under your Assets folder and you overwrite yours.
Hi! I copied all the shaders in your zip, but when I open up the sample scene all materials with MaskBlend3Colors_NL still grayed out. I tried to upgrade project materials to HDRP but nothing changed. Than I tried reimport the overwritten shaders, but nothing. What am I doing wrong?
Maybe it’s Unity version… Which version u used with this amazing asset and HDRP?
Hi guys,
I have added the HDRP and URP shaders in the pack, so now it can be used with any pipeline with almost zero work from your side. This version is already submitted and will be available in few days.
Also I added a manager script for the modular construction system, which allows to cleanup the hierarchy of the assembled house before the production build of the project. This action removes all the unused stuff from the modules you used to assemble the house.
Hi,
The pack contains URP and HDRP shaders, that you have to assign to the materials which uses custom shaders.
So it supports URP and HDRP, but you need to spend few minutes to assign the shaders.
Missed the 24 hour sale! I had it in my cart but forgot it was only 24 hours and missed it.
I really would be pressed to buy it now, hope a sale pop’s up again, won’t make the same mistake!
Really looks worth the price (or more), I may still see if I can do it.
Nice work for sure.
Hey guys, really like the asset, great stuff!
I have a question/problem, does anyone use it together with Game Creator? I can’t manage to open doors or windows with the character. I changed the tag in the script to “Player”. Not sure what else to try.
Basically, with Game Creator I make a default Player with pre-defined colliders etc. I change the tag for a window/door in their script to “Player” which is the tag of the character and it won’t work. I managed to make it work during runtime 1-2 times (kinda happens randomly and of course that disappears when I stop the runtime), also if I don’t change ALL windows and doors to the same tag, I get Null Reference for Door scripts Update() function, which wouldn’t be a problem to do if I knew that the objects would respond after all changes.
Any suggestions?
UPDATE: I figured a few things. There are 2 specific things that makes opening doors and windows possible. Hope it helps with solutions.
1: They open when I jump to a specific spot on a specific distance from the object.
2: If I leave “MainCamera” as the objects script target tag, start the game, pause, change the tag to “Player”. (doesn’t work if it’s “Player” before running the game). First thing I tried is changing “MainCamera” to “Player” inside script, but didn’t do anything.
These next comments are not a criticism/deficiency of the kit, as I would pay for these modifications/upgrades: 1. attic conversion (wooden internals rather than living decoration and associated changes to roofing) ; 2. Garage/storage barn/utility outhouse structure to match.
This is a nice asset. I just have a problem finding the asset in the hierarchy. For example I click on the front door
and the name of the asset is “door” If I search for “door” in the hierarchy I find hundreds of doors. I am just trying to
drag the door on the timeline to open and close it but I can not drag it because I can not find it. This is not for a game this is for video production and so I am not looking for any interactive script , I just want to be able to easily find my doors to use animation in the timeline.