InfiniRIVER - Dynamic Fluid Simulator, WIP on Single Pass Instanced VR mode support, for URP and Standard Pipeline versions.
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UPDATE:
__InfiniRIVER - Dynamic Fluid Simulator__1.0.9c is in the final stages of WIP and will be released soon
__InfiniRIVER - Dynamic Fluid Simulator__1.0.9c
- Added option to create water sources additionally to using the mouse to paint water on terrain, on the new terrain wide fluids system.
- Added Single Pass Instanced VR support for URP and Standard Pipelines (tested in MockHMD) for the water, caustics and parallax shaders
- Added parallax shader for URP
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https://www.youtube.com/watch?v=dRwHn74qrqY
__InfiniRIVER - Dynamic Fluid Simulator v__1.0.9g is available in the Unity Asset Store !
__InfiniRIVER - Dynamic Fluid Simulator v__1.0.9g
- Added new demos for the terrain wide fluids, with various terrain formations in larger resolutions and optimizations for that case.
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__InfiniRIVER - Dynamic Fluid Simulator v__1.0.9h is available in the Unity Asset Store !
InfiniRIVER v1.0.9h
-
Refined the terrain wide fluid solver shading
-
Solved a water culling issue in some of the latest terrain wide fluid demos
-
Added a method to vary the simulation time to create visible flow, because at the equilibrium point flow seemed to be stopping at some points in the water path
-
Added demo scene showcasing the new visible flow creation method
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InfiniRIVER - Dynamic Fluid Simulator v1.1.1 is now available at the Unity Asset Store !
InfiniRIVER v1.1.1
- Added new demo showcasing stationary water with interaction from moving agents creating water wakes and caustics.
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InfiniRIVER - Dynamic Fluid Simulator, work on the combination with the **
Oceanis **water system for passing the fluid solution to the ocean surface.
The InfiniRIVER fluid is calculated on the right plane and the solution passed as decal on the Oceanis water surface on the left side.
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InfiniRIVER - Dynamic Fluid Simulator, work in progress on adapting the system for use with the upcoming InfiniSPLAT asset.
The integration is planned to allow two things ideally, provide the InfiniSPLAT with the global flow simulation to define rivers dynamically and the 2D flow with vortexes simulation to allow fully realistic true fluid simulation in the water flow locally, given feedback of the splat map from InfiniSPLAT to define the obstacles for the flow.
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InfiniRIVER - Dynamic Fluid Simulator v1.1.2 is now available at the Unity Asset Store !
InfiniRIVER v1.1.2
- Upgraded the system to Unity 2021.3 LTS, which will be the version the next features will be based on.
- Added new 3D particles regulated by water flow demo
- Fixed an issue with the URP refraction shader in Unity 2021.3
- Refined the Chess Board demos and fixed an issue in one of the three demos
- Refined the HDRP water shading for Linear color space
- Added HDRP version of the URP Ice Refraction shader and related demo scene
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__**https://www.youtube.com/watch?v=1cx2CGbQpSs**__
__**https://www.youtube.com/watch?v=94fZgIEEd8E**__
InfiniRIVER - Dynamic Fluid Simulator v1.1.2a is now available at the Unity Asset Store !
InfiniRIVER v1.1.2a
- Reorganized the demo scenes based on the pipeline used, for clarity on which demo scenes work on which pipeline. The main demo scene with the global configurator of the system for all pipelines is kept in the project root folder for direct access.
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InfiniRIVER - Dynamic Fluid Simulator v1.1.3 is now available at the Unity Asset Store !
InfiniRIVER v1.1.3
- Added URP shader for the 3D fluid solver system
- Added Welcome screen, with information on ARTnGAME assets
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Hi, is this integration available to download ? I want to create a flow of the river to the sea and looks ideal for this purpose.
[quote=“superMario99, post:32, topic: 858916, username:superMario99”]
Hi, is this integration available to download ? I want to create a flow of the river to the sea and looks ideal for this purpose.
[/quote]
Hi,
This is already possible, the Oceanis water has a decal input with displacement and scale control and you can plug there either the fluid solver texture or the combine fluid and water ripple-caustics solver texture from **InfiniRIVER **to the fluid slot in the Oceanis material to get the above result.
A sample of the combination will also be included in the combined demos that are planned to be included in the Environment Building Bundle asset. I can also send this scene for direct reference.
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InfiniRIVER - Work on highest quality water ripples and caustics module, for the next updates.
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https://www.youtube.com/watch?v=94fZgIEEd8E
InfiniRIVER v1.1.4 released at the Unity Asset Store !
InfiniRIVER v1.1.4
- Adapted the system for Unity 2021.3.24 LTS
- Refined the HDRP demo scenes
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InfiniRIVER v1.1.5 released at the Unity Asset Store !
InfiniRIVER v1.1.5
- Fixed an issue where the import of the asset would trigger a full reimport of the whole project.
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** InfiniRIVER** work on the water velocity automatic adaptation based on water mesh slope. Current work is done for InfiniSPLAT system and will be ported to the InfiniRIVER shader for next update.
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InfiniRIVER - Work on highest quality water ripples and caustics module, for the next update.
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InfiniRIVER - Work on port of the Terrain Wide flow system to URP.
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