[Released] Inspector Navigartor - Unity inspector back button!

Up to 20% of the time in Unity 3D can be spent selecting objects from the Scene or Project!

Tired of selecting the same objects one thousand times? You can now fix that!

Inspector Navigator is a simple tool window you can just place above the Unity inspector. It provides Back and Forward buttons to navigate to recently selected inspectors (just like you would in a web browser).

A lot of development time can be spent just digging through the Scene or Project hierarchies, adjusting the scene camera, or generally going back to an object or asset we edited moments ago!

Inspector Navigator is a compact tool window you can just place above the Unity inspector. It allows you to quickly navigate back to any object or asset inspector using HotKeys or Mouse (just like you would in a web browser).

Inspector Navigator also remembers the scene camera you had when working on the object!

Digging through the project hierarchy to find the same objects, and re-adjusting the scene camera time and time again is a huge waste of your development time. Inspector Navigator is extremely simple to use and will provide a big boost in productivity.

You will be glad to have all your recently edited assets and objects readily available in the Inspector Navigator window. Quickly do a double check, make minor edits or drag and drop them as needed.

Inspector Navigator also serializes the inspector history for every scene, so after loading a scene you can quickly go back to any object you were working on! … and with the same camera!

By default, Inspector Navigator works on all inspectors, whether Project Assets, Scene Objects or even with the Project Settings!

1.23 Alignment update
1.22 Disable serialization update
1.20 Strip breadcrumbs update
1.18 Edit Keys & Colors update
1.16 Remove breadcrumbs update
1.15 Unity 5 Hot-fix
1.14 Drag and drop update
1.11 Bug fixes update
1.10 Big update
1.07 Breadcrumb++ update
1.03 Hotkeys update
1.02 First public release

Works on all Unity versions from 4.3. Full C# source included.

For more information visit wasabimole.com or email contact@wasabimole.com

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Cool, much better than the bloody inspector lock. Can you also use keyboard to navigate between inspectors?

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Thank you! Yes, it’s much more practical than the lock or a favourites system imho :wink:

I wanted to add keys to navigate back and forward (it’s on my to do for an update), but I still don’t know if you can capture keyboard events when your window is not in focus. So, in this version, you have to use the back and forward buttons on the inspector navigator tool window.

If you know how to do it, please let me know! I definitely want to add that feature!

Yes you won’t get input events if the window isn’t selected, but you can use menu items to add hotkeys. See https://unity3d.com/es/learn/tutorials/modules/intermediate/editor/menu-items

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Thank you a lot! Will definitely include some hotkeys to navigate between recent inspectors in the next update (maybe Ctrl/Cmd + Left/Right?)

Just submitted version 1.03 to the asset store with the following changes:

1.03 Hot-keys update

  • Added Inspector Navigator sub-menu + hot-keys Ctrl/Cmd + Left/Right
  • Limited queue size
  • Handle Undo/Redo operations better
  • Handle inspector lock states

Version 1.03 is now on the Asset Store with hotkeys & more. We have many more updates planned with a lot of new cool features!

Submitted right now version 1.04 with the following changes:

1.04 Breadcrumb++ update

  • Improved breadcrumb bar behaviour
  • New Help and Options window
  • New tool padlock to lock to current objects
  • Option to set max label width
  • Option to clear or insert when selecting new objects
  • Option to remove duplicated objects when locked
  • Option to choose scene camera behaviour

Version 1.07 is now available on the asset store. We are working on adding more cool ideas to this mighty little tool :wink:

1.07 Bug fixes update

  • Fixed default hot-keys on Mac to Alt + Cmd + Left/Right
  • Small bug-fixes

Version 1.10 is now available on the asset store. Another big update packed with new cool features!

1.10 Big update

  • Restore previous scene camera when navigating back to an object
  • New improved breadcrumbs system and serialization method
  • Object breadcrumbs are now local to every scene
  • Optimized code for faster OnGUI calls
  • Option to filter which inspectors to track (scene objects, assets, folders, scenes)
  • Option to remove all duplicated objects
  • Option to set maximum number of enqueued objects
  • Option to mark the scene as changed or not on new selections
  • Option to review the plugin on the Asset Store
  • Other small bug fixes

Asset Store Link: u3d.as/awA
Web: wasabimole.com
Try before you buy: Inspector Navigator Trial

Version 1.11 is now on the Asset Store. It’s mainly a bug fixing update, with the following changes:

1.11 Bug fixes update

  • Several small bug fixes
  • Removed compilation warnings
  • Option to check for plugin updates
  • Option to show other notifications

Asset Store Link: u3d.as/awA

Hi what’s the advantage of buying this over the free trial?

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Hi cybervaldez!

The free trial is unlimited, in the sense that you can use it for as long as you want. However, there’s 3 advantages to upgrading to the full version:

1 - You can’t change any of the configuration options in the free trial version (the logic for many of these features is missing from the free trial source). So you are stuck with the default configuration (still fully functional for most people, though).

2 - From time to time, you are presented a gentle reminder that you are using a Trial, with one option to go to the store to upgrade (“Upgrade to full version”), and another one to continue using the free trial (“Maybe later”). But there’s no limit to always clicking the second option.

3 - And last, but most important, for only $5 you are giving me something back, and supporting the ongoing development of the tool, bug fixing and customer support that I carry on doing :wink:

Thanks!

I would happily pay it again.

Bargain for the effort.

You know my thoughts on possible improvements.

Quality tool

(Although I think Unity 5 ready!. is a bit - previous - in the top statement.)

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I love your asset so far, it’s slowly getting into my tools-i’m-always-using list. I just have 1 need:

  1. Is it possible to have the inspector navigator items drag and droppable? For example, I have declared a public gameobject variable in one of my scripts, now instead of going to drag and drop from the hierrarchy I could just drag and drop from the inspector navigator(if it’s one of my recent objects selected)
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Hi cybervaldez! Thank you for sending your suggestion. I keep working to improve this tool in every possible way, so good suggestions like yours are incredibly valuable to me.

I’ve already implemented “drag and drop” and should be available when I’m done with next update. For now it’s only dragging objects FROM the Inspector Navigator bar to other places (you can get the object reference for any inspector field, move assets to a different folder, or instantiate a prefab from the navigator bar for example).

I expect to complete 1.12 this week, thanks again.

Hi! I’m now working on next update (should be 1.12) and currently looking at Unity 5 and serialization, among other things, thank you for all the feedback have provided so far! :slight_smile:

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Version 1.14 is now on the Asset Store with the following changes:

1.14 Drag and drop update

  • Drag and drop breadcrumbs to any other Unity window or field
  • Set minimum window size to match the width of the 2 arrows
  • Selecting a filtered object now properly unselects the breadcrumb
  • Added Wasabimle logo to help and options window
  • Used base64 for resource images
  • Other small bug fixes
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Bought! Thank you for the demo and implementation of my suggestion. I’ll go ahead and say that after using the demo for so many times, it’s definitely an invaluable asset that I always look for and install after starting a new project.

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Thank you cybervaldez for sending an awesome suggestion :wink: