Hi, there
This asset is mainly focus on refraction for objects under or half in water, for mobile game developer. It’s super fast event on old devices.
see mobile demo video here
and easy to setup,your just need to attach a script to your target, no addtional camera setup or other thing is needed.
available in unity asset store now!
If you have any question please leave me a message, thanks!
If you could add maybie water density to it it would be a perfect shader. And maybie a foam?
Like in this picture:
Hi @krsevan_1
thanks for your suggestion. I’ve tried to add density in the asset shader, the current solution using depth buffer-- which need additional camera setup in Unity, it might be conflicted with user’s own camera config. I will test some different solution, if the final solution is good enough, it will be included in the next version.
@ever_hum thank you very much.
my pleasure.
new version uploaded and pending review
https://www.youtube.com/watch?v=ZP71akSbQqU

Hey! It seems like the shader is reflecting through to the skybox layer. The demo scenes also does the same thing if you add a Skybox material in the Lighting tab.
Hi @ever_hum !
I have just purchased the package and it doesn’t perform well on Oculus Quest. Can you give me some hints on how to optimise it?
Cheers