Hi everyone.
My new asset Liquid Physics Approximation has been released on Asset Store.
This package allow you to create a container with a liquid moved by a simple physics.
This effect it offer a good visual effect with low performance impact, and include customized liquid weight/density and many more features.
Store Link
Demo Build
Hi everyone.
Version 1.1 has been submitted. Changelog:
- Script variable placement has been changed to arrange a separated section for every feature of asset (glass settings, liquid settings, and relative patterns and animations type).
- It’s now possible to choose which color use on top liquid face.
- It’s now possible to choose custom bubble patterns to apply in the containers.
- It’s now possible to choose custom static animation patterns of liquid.
- It’s now possible to apply texture gradient on liquid.
- It’s now possible to disable/enable (already implemented) glass translucency pattern, and choose a custom tiling for it.
- It’s now possible to choose custom UV animation patterns for glass translucency, with/without UV direction movement.
RELEASED!
Hi H92,
Is it possible to adjust the fill amount dynamically with scripts?
This seems to be interesting but it seems but the liquid seems to be too rigid, and it looks more like ice moving than liquid
Yes. If you want you can create a new script, with custom math to adjust fill amount (this type of things are possible with all public variable).
A more realistic water movement can be done with particles, but this method use clipping plane to generate that…
But maybe I can add a further cut to make this more smooth.
Hi everyone.
Version 1.1.5 has been submitted. Changelog:
- Fixed a bug where the old bubbles mesh were initially not destroyed.
- You can now change the liquid pivot.
- You can now choose the bubbles amount.
- You can now choose a custom color for bubble pattern.
RELEASED!
Hi everyone.
Version 1.2.0 has been submitted. Changelog:
- Physics animation has been improved.
- You can now choose between one or double side glass.
- You can now set liquid opacity.
- You can now set negative values on patterns speed.
- Fixed a bug where pivot origin coordinates appeared incorrect.
- Fixed a bug where glass pattern speed was not working properly.
- Fixed a bug where static animation at amount “0” was still visible.
- Fixed a bug where depth cause an excessive cutout of liquid.
- Fixed a bug where move direction of liquid was wrong.
- Top color has been deprecated due to visual inconsistency.
RELEASED!
Hi everyone.
Version 1.2.1 has been submitted. Changelog:
- Static animation direction now follow main camera.
RELEASED!
I clicked the asset store link and is says the asset is deprecated. That seems a little odd doesn’t it?
This looks so cool though! I’ll check back to see when it’s available again.
1 Like
Yes sorry for this momentary inconvenient, I have deprecated it because the publication was wrong. Anyway I have already submit a correct package, which will be available in a few days (or hours).
Hi everyone.
Liquid Physics Approximation it’s again available, and version 1.21 has been released.
1 Like
Hi everyone.
Version 1.2.3 has been submitted. Changelog:
- Fixed a bug where liquid amount not change on different mesh bound size.
- Fixed a bug where initial liquid direction was not equal to zero.
RELEASED!
Hi everyone.
Version 1.2.5 has been submitted. Changelog:
- Fixed a bug where the arcing slicing effect was not affected by object scale.
- Liquid direction improved.
RELEASED!
Hi everyone.
Version 1.2.6 has been submitted. Changelog:
- Fixed a bug where scale bound math not working in world space.
- You can now customize the power of arcing slicing effect (density direction variable).
RELEASED!
Hi H92
I use unity 5.3.6f1, and plugin 1.2.5
But the shader seems broken, is there need to change any settings?
Version 5.3.6 is not more supported. You must upgrade to 5.4.1.
1 Like
Hi everyone.
Version 1.2.7 has been submitted. Changelog:
- Fixed a bug where liquid volume not correctly change during object rotation.
RELEASED!
I would like to have a completely invisible container and transparent liquid. However, I can’t seem to figure out how to achieve liquid transparency. Any pointers? Also; is it possible to use other shaders like the Standard shader for materials? Thanks!
At the moment you can’t change opacity of glass or liquid (I understand well?), but I can implement it in the next version.
About standard shader, nope, you can’t use this like material, because this shader doesn’t contain mesh clip code