Asset Store - Pro version
Asset Store - Indie version
Check out the Android version
Ever wanted to have local multiplayer in your game that just works? With Local Multiplayer for iOS/tvOS/macOS, you can. It enables you to implement local hassle-free multiplayer to your game with just a few lines of code. Connection between devices is done automatically using whatever connectivity options are available — Bluetooth, WiFi, Peer-to-Peer WiFi, Ethernet, all without any setup! It integrates seamlessly with Unity’s built-in networking system, which means you can easily reuse your networking code with minimal changes, or use any of existing tutorials about Unity built-in networking.
Highlights:
- Runs on the whole spectrum of Apple devices based on iOS (iPhone, iPad, iPod), tvOS (Apple TV), and macOS.
- True peer-to-peer connection - no need to have all devices connected to the same network.
- Fully compatible with Unity’s built-in UNet multiplayer component. No need to write special networking code!
- Documented demo examples and components to get you started immediately.
- Powerful API to cover even advanced use cases.
- Comprehensive online documentation.
- Supports iOS 7.0 or newer, tvOS 10.0 or newer, macOS 10.10 or newer.
- macOS Unity editor is supported as well - no need to build on multiple devices when developing.
Requires Unity 5.4 or newer.
Local Multiplayer for iOS/tvOS/macOS is available in two versions: Indie and Pro. They are functionally identical, the only difference is that Pro version includes the full source code (C# + Objective-C), while Indie version does not. You are able to upgrade to Pro version from Indie at any time.
Free evaluation version is available upon request.
Contact
Issues? Questions? Suggestions? Feel free to contact:
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On this forum thread
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E-mail: contact@lostpolygon.com
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Skype: serhii.yolkin
If you like the asset, please review/rate it on the Asset Store, I’ll greatly appreciate that