LUMINA Realtime GI URP - Native URP voxelization and Render Graph modes The system works in Render Graph and non Graph compatibility with same configuration now, the URP native voxelizer works only on non Graph mode for now (BiRP voxelizer works fine in both modes) The issue has **[been sent to Unity team ]( Introduction of Render Graph in the Universal Render Pipeline (URP) page-8#post-9833568)**to help figure out why the Render Object does not work in Graph mode and will update asap.
LUMINA Realtime GI URP-New Forward & Forward+ support is now finalized for URP & Render Graph in Unity 6
Major LUMINA Realtime GI URP updates, work in progress on tests in Unity 6 URP and URP Render Graph adaptations and using the URP native voxelizer. Also now the system works in both Forward and Forward+ in both URP and URP RenderGraph, additionally to Differed.
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