M3 e-HG (ScFi Hand Gun)
The M3 me-SMG is a modular energy sub machine gun from MACHIN3 Weapon Manufacturing.
It was designed as a compact but powerful firearm for special forces, vehicle crews, operators of crew-served weapons and support personnel, special forces.
Offering semi- and full automatic firing modes, the gun can be used in a variety of strategic and combat scenarios, making the gun an excellent fit for a huge variety of missions.
Through its extendable rail system, the weapon’s capabilities can be broadened and enhanced through combination of available accessories, such as the FLX-10 multi-spectrum flashlight for low visibility conditions or Ashiyama Industries’ ZX-12 scope for precision work.
This asset is quite detailed and created with an eye towards current and next-generation needs in the gaming and real-time film spaces.
This asset is built using deferred mesh decals and REQUIRES deferred rendering. It will not work in forward rendering!
PARTS
The Asset comes in 7 main parts:
- the sub machine gun
- a scope
- a flashlight
- a reflex sight
- a horizontal foregrip
- a mystery accessory 1, sight/camera?
- a mystery accessory 2, sensor/tracker?
THEMES - MATERIALS - SHADERS
8 Material themes are supplied via prefabs.
Additional themes can be created easily by tweaking various parameters in real time and at runtime and by assigning materials to areas of the asset.
Material Weathering is achieved using low-res tileable grunge maps, masked by medium resolution AO and Curvature bakes.
Surface Shader
- PBR, material color, roughness and metalness
- built in ASE
- grunge (roughness variations)
- edge wear on decals and geometry and vertex color based
- dirt on decals, geometry and vertex color based
- custom inspector
Decal Shader
- PBR, decal subset color, roughness and metalness
- decal AO
- simple, curvature map based wear
- optional PBR slots for finer control using textured decals
- custom inspector
Customization
demonstrated using a shader ball
The M3 me-SMG is ~65cm in length.
Polygon- and Object Count
- SMG: 12499 tris, 18 objects
- SMG with rails: 18110 tris, 23 objects
- Scope: 3617 tris, 5 objects
- Flashlight: 2486 tris, 4 objects
- Reflex Sight: 1520 tris, 2 objects
- Foregrip: 1730 tris, 4 objects
- mystery accessory 1: 1628 tris, 2 objects
- mystery accessory 2: 1500 tris, 4 objects
Note, the polygon count includes the decal meshes, while the object count does not
Textures
- SMG: 2 x 1024px + 1x 512 decal atlas textures, 1 x 1024px surface mask
- Accessories: 2 x 1024px + 1x 512 decal atlas textures, 1 x 512 surface mask
- 4 x 256px tileable grunge maps (reusable)
- 9 x 128px tileable detail maps (reusable)
- PNG format
All images have been rendered in Unity3D using:
- Post-processing Stack v1
- Amplify Bloom
Objects with Surface Shaders + Decal Meshes with Decal Shaders
Objects with Surface Shaders (without Decals)
Objects (without Surface Shaders and without Decals)
The MACHIN3 listens.