Hello! I developing a plugin that greatly simplifies the work of installing light probes on the scene.
Magic Light Probes is a tool that takes you from a long and painstaking work on the arrangement of light probes.
Light probes will be automatically installed where they really are needed - the borders of shadows, sharp changes in the color of textures, transitions from well-lit areas to dimly lit, corners and intersections of geometry, edges of geometry, ledges, breaks, sharp descents, two-sided geometry (to prevent leaks through walls, floors and ceilings). In addition, the modes of uniform filling of the entire volume and vertical duplication for particularly difficult cases are supported.
You can achieve AAA results much faster, you will no longer need to spend a huge amount of time looking through the entire scene in search of really important places for installing light probes, you will get this in automatic mode.
In addition, you are unlikely to get faster and better support anywhere. In addition to email and the forum, the Discord channel is available to you, where you can receive answers to any questions in real time.
This tool cannot guarantee that the probes will be installed correctly in all possible cases, but it can guarantee that:
- No probes will be located inside the geometry, no matter how complex it is, convex or concave. This is very important, because even in the simplest case of manually arranging probes by simple duplication, you will inevitably encounter probes within the geometry.
- With high accuracy, light probes will be installed at corners and intersections of the geometry. In corners, as a rule, the light intensity is lower, therefore, in order to properly illuminate a dynamic object when approaching such places, it is necessary to install probes there.
- Light probe placement density depends on contrast of the lighting, yielding more probes near the lights and at shadow borders. Depending on the settings, the system will try to place the probes in the most contrasting places (errors are not excluded)
- It is guaranteed to be pretty fast in most cases.
Large and complex scenes can be divided into separate volumes that can be calculated individually or all at once. You can adjust each volume individually, and also exclude some light sources from the calculation in volumes that they will not have any effect on.
Magic Light Probes supports multithreading where possible, which greatly increases the speed of calculation.
Volume calculation is split into several stages, each can be configured separately using the debug mode.
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Automatic arrangement of calculation volumes
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Dynamic Volume Density (Experimental)
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Automatically check for updates
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Workflow selection
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Simple (quick and easy)
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Advanced (slower and more accurate)
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HDRP/URP compatible
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GPU acceleration for some passes of calculation
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Quick editing of volume parameters after calculation
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Equivalent Volume Filling (GPU)
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Unlit Volume Filling (GPU)
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Color Threshold
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Can work in background
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HDRP light source support (experimental)
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Installing probes in manual mode (option “Set Custom Probes” in “MLP Combined Volume” component)
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Culling geometry collisions
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Accurate search for corners and geometry intersections
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Arrangement of probes along geometry
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Multithreading
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Supports terrain
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The ability to divide the scene into separate volumes
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Debug volume calculation steps
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Works “out of the box” with a minimum basic settings
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Automatic search for all static objects and adding colliders to them at the time of calculation
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Ability to put the main folder in any project directory
Asset Store
Manual
Discord Server
Update Server (access is possible by login and invoice number after purchase)
Videos
Promo
https://www.youtube.com/watch?v=ecoj6AwbRTk
Probes generation on indoor scene
https://www.youtube.com/watch?v=jwVYc_A2BtQ
Quick editing of calculated volume with GPU acceleration
https://www.youtube.com/watch?v=MbOq52w1gAU
“Separate Filling” algorithm demo
https://www.youtube.com/watch?v=bka8E3cygNU
Scene setup demo
Images