[RELEASED] Manoeuvre FPS + uzAI - MEGA PACK [Inventory, Mobile, Shooter AI, Zombie AI, etc.]

Hi everyone,
I was looking for a Complete Zombie FPS Shooter solution from ages. I saw many on the Asset Store but they were incomplete in one way or another. So I decided to create something for my personal work, but it turned out to be really flexible / procedural. With a little bit of Editor Scripting, I made the most diverse, the most easy to use, the most comprehensive FPS Shooter Controller. This Controller needed my full attention so I left my Full Time Job so that I can finish what I have started.

That all being said, I am very happy to announce you my Most Requested and Awaited Asset!

Manoeuvre FPS and Ultimate Zombie A.I. - MEGA PACK
(This MEGA PACK also contains Latest Version of FPS Weapons Pack)


Asset Store Link
http://u3d.as/14KR

The MEGA PACK contains Three Assets which make this Super Modular and you can go ahead and choose whether you want to buy any one of them or all three!

This MEGA PACK marks the beginning of our Zombie Shooter Series on the Asset Store!

It includes :

  1. Manoeuvre FPS [ http://u3d.as/14Cy ]
    AAA quality, production ready, fully procedural First Person Shooter Controller Framework worth 34.95$.

  2. Ultimate Zombie AI [ http://u3d.as/14G8 ]
    Next-gen solution for creating realistic Zombie Behaviours without writing a Single Line of Code worth 34.95$.

  3. FPS Weapons Pack (Waiting for Approval)
    Collection of High Quality deadly looking PBR Weapons Pack worth 9.95$.

The Assets included in this Mega Pack are tightly integrated with each other in order to provide flawless GamePlay production.

Combined value of all the Three Assets is 79.85$ but this MEGA PACK is worth only 64.95$ which means you are saving 15.9$. Yay!! :slight_smile:

Since I really don’t want to Spam the Unity Forums, I am making this Single Thread for all the Three above mentioned Assets.

Hence, for detailed info of :

Manaoeuvre FPS - ** See post #2 **
Ultimate Zombie AI - ** See post #3 **
FPS Weapons Pack - ** See post #4 **

Looking forward to Working with you!

Best
Hamzah
Walled City Infotech

Manoeuvre FPS
(It also contains Latest Version of FPS Weapons Pack)


Asset Store Link
Manoeuvre FPS | Systems | Unity Asset Store

Manoeuvre FPS is your one stop solution which provides you the most Flexible, Easy to Use, Production Ready First Person Shooter Controller and to set this up you require Zero Coding Skills!

Some Highlights of Manoeuvre FPS features :

Controller / Weapon / Powerups Creation in a few seconds by using our Advanced Wizard Window!
Shooter AI [Both Companion & Enemy]
Melee Weapons Support
Animated Weapons Support
Mobile Controls
Projectile Turrets AI
Raycast Turrets AI
Destructible Props
Dynamic Barricades System
35 Page - Full In Depth Documentation
Video Tutorials
Minimap with customizable Icons
Complete Weapon System
Procedural Weapon Animation System
Awesome Inventory
Dynamic Camera Bobbing
Dynamic Crosshair HUD
Game Over HUD
Awesome Powerups
Custom Inspectors for High Quality Production
AAA quality 2D Sprites for Gameplay UI Icons
etc…

Future Roadmap :

Inventory with advanced features like Crafting
Vehicles
Split Screen and Photon Multiplayer
Environment Interactions
Stealth Kills

Important Links :

Documentation
PC Demo
APK Demo
Forum Thread
Manoeuvre FPS #FREE

Below are the screenshots and video footage of what you will get in the Manoeuvre FPS.

Ultimate Zombie AI
(It is included in MEGA PACK)

Asset Store Link
Ultimate Zombie Artificial Intelligence - uzAI | Systems | Unity Asset Store

Ultimate Zombie Artificial Intelligence - uzAI is AAA quality Zombie Artificial Intelligence solution for your games.
uzAI has been tailored to meet everyone’s needs and specific requirements in order to provide an awesome experience.

Ultimate Zombie AI includes following Behaviours

Idle
Patrol
Chase
Hear and Search
Attack
Die

More Behaviours will be included almost every month and on user requests.

Note :
Unfortunately I am not an Animator, hence I am using Free Zombie Animations which are NOT included in this Package. Please download them from here and import them after Importing this package.

Download Animations (2 MB)

FAQs :
Q. How to Setup an AI from scratch?
A. In uzAI, you need literally ZERO coding experience to create anything! That being said, we have made a Custom Wizard Window just for this sole purpose of creating an AI. With this Custom Window you can create a uzAI Zombie within SECONDS…!!!
Just Drag and drop your Humanoid Model, hit Create button and you are Done! :slight_smile:

Q. How to replace / add more Zombie Animations?
A. The uzAI Animator provided with this package is made in such a way that if you want to add different animations for Locomotion, Hit Reaction, etc just add it in the uzAI Animator and define its value in the Inspector. And basically that’s it! No need to create a separate Animator for each Zombie unlike in most of the AI solutions out there!
In this way you can have Tens of Thousands of Zombies all with different animations but using a single Animator Controller!

Q. How to Customize an AI Behaviour?
A. The Inspector of uzAI is created from Scratch to ease the process of Customization.
You can adjust each and every Behaviour right from the Inspector and top of that we have awesome Scene gizmos to show you the results without hitting the Play Button!

Q. How to use this AI with an FPS shooter?
A. uzAI is included and Integrated in the MEGA PACK with Manoeuvre FPS Controller.
This Mega Pack includes AAA quality Manoeuvre FPS Controller, High Quality FPS Weapons Pack and of course, uzAI!
If you are serious and really want to create a High Quality FPS Zombie game, this MEGA PACK is made for you!

Q. How to import Zombie Animations?
A. The Animations MUST BE downloaded from the Link provided.
After downloading simply extract the .rar file anywhere and just drag its contents into your project. That’s it!

Q. Looking for something else?
A. If you have something in your mind, any suggestion, query, feedback, anything, PLEASE write me an email at : WalledCityInfotech@gmail.com.

Important Links :

Read the awesome Documentation which will make you a PRO in using the uzAI.

Documentation

Please watch the Tech Demo video which shows various behaviours of the uzAI.

Tech Demo Video

You can try the Tech Demo on your own PC from the link below.

Tech Demo PC Build

Below are the Screenshots and Video Footage :

FPS Weapons Pack
(It is included in MEGA PACK and Manoeuvre FPS Controller)

Asset Store Link
(Waiting for Approval)

FPS Weapons Pack includes AAA Quality Shooter Weapons which can be placed in any shooter games.

This weapon pack includes 4 Weapons(more will be added every month)

Handgun
AK 47
M 16
SMG

All Weapons are of AAA quality and PBR.

Each Weapon has 5 textures :

Diffuse
Normal
Metallic
Ambient Occlusion
Roughness

NOTE :
This Weapons Pack IS INCLUDED in

Manoeuvre FPS
Manoeuvre FPS + uzAI.

Both of these packages include the latest version of this FPS Weapons Pack.

This package will be updated every month with new weapons on user requests and all the future updates will be free of cost!

Below are the Screenshots and Video Footage :

Will be making Mobile Controls Rig for the Manoeuvre Fps controller today. I will be adding screenshots and videos soon.

please feel free to drop suggestions, what you want to see next in the Controller / AI / Weapons Pack. :slight_smile:

Best
Hamzah
Walled City Infotech

Hello, i tested your demo. It like it so far but 2 things I dont like. The reload “animation” … is just a strange rotation of the weapon, not very elegant. And right mouse button dont zoom to gun or visor, its just a black overlay over the edges. Otherwise great stuff.

1 Like

Hi,
Actually, the reloading is fully procedural which means you can change the rotation and position factor from Inspector
3385839--265985--27.4.png

and regarding the IronSight, I deliberately left the gun not to move but now I will add an option to use the classic ironsight mechanic ! :slight_smile:

Thanks a LOT for the Feedback bro! :slight_smile:

Best
Hamzah
Walled City Infotech

Hi guys,
The Mega Pack looks breathtaking on the Mobile Devices <3

I had 20 uzAI Zombies and the overall package’s performance was amazing…
I got 60fps on my Redmi Note 4! :slight_smile:

Can’t wait to share the package with you all :slight_smile:

Best
Hamzah
Walled City Infotech

Hi guys,

Feel free to try the APK Demo of the above mentioned MEGA PACK. I tested it on my Redmi Note 4 and I got 60fps with 20 uzAI Zombies.


APK Demo

Please drop below your valuable suggestions and feedback.

I will be updating this thread with the link of the Android Gameplay Footage as soon as it gets live on YouTube.

Best
Hamzah
Walled City Infotech

1 Like

Manoeuvre FPS Tutorial #1
Manoeuvre FPS - 1 Click Scene Setup
https://www.youtube.com/watch?v=vSs3ybEhtNk

--------------------------------------------------------------------

Manoeuvre FPS Tutorial #2
Manoeuvre FPS - Adding Mobile Controls

__**https://www.youtube.com/watch?v=PAy62PsFKHY**__
More Coming Soon…

Manoeuvre FPS Tutorial #3
Manoeuvre FPS - 1 Click Weapon Setup and Full Customization

1 Like

Really liking what you have built here and how easy everything looks to setup. I have some questions before purchase.

Will this work in VR for both mobile and desktop? There’s nothing like this for any type of VR combat, stealth or fighting systems definitely needed for VR.
Will there be a melee system preferable like they did it in Left 4 dead games?

So lets say I want to make a stealth game with your AI system.
Lets say I want to make a melee combat fighting game again certain type of AI monsters with no guns.
Then of course next game would be guns, stealth and melee for the gameplay. Just trying to throw out ideas and if your system could and can handle these types of flexible gameplay types is what we need. Maybe even determine the type of gameplay you want to create from the beginning so the game and exposed variables are more tailored to what you are wanting to experience for that level or game etc. Really looking foward too see what this system can become.

1 Like
  • Will you add extensions for photon multiplayer if we wanted it?
  • Will you have game modes (ie. horde/waves, defend area)
  • Will you have a dynamic spawner for when the player reaches certain areas, or based on time too?
  • Do you have a melee that can push back zombies to give you some space/time to think?
  • Introduce a pickup system so we can have grenades, med-packs, herbs on the ground ready to be picked up.
  • Audio system that plays Idle audio clips (randomly while idle) or victory audio (like “that one was bloody”) after killing an enemy (randomly)
  • Decal/particle system for bullet holes and different types of materials.
  • Footstep system for audio on different materials
  • Alongside the controller creator, have one for enemies where we can attribute different stats. For example, more or less hp, can be knock-backed or not, slower run speed, faster, has normal melee attacks or ranged, etc. (can give more examples if needed)

I have more ideas, but I didn’t wanna overwhelm you (although I do think this is overwhelming enough haha)

Manoeuvre FPS Tutorial #3
Manoeuvre FPS - Creating Weapon and Ammo Pickups

1 Like

Thanks :slight_smile:

I will be adding VR support (I LOVE Resident Evil 7 in VR).
After the first few releases, I will be pushing my focus on the VR and I agree to survive in the market we have to include VR! :slight_smile:

YES!! I am in fact searching for Zombie’s falling back animations and will add it as soon as I find one :stuck_out_tongue:
Regarding Melee system, the melee weapon will be having procedural attack sways. No need to hire an Animator :wink:

Thanks a lot for all the suggestions.
My whole mindset behind this is to create a Gameplay similar to Dead Trigger (in terms of FPS Quality), Resident Evil 4 and Dying Light (in terms of inventory and AI).

Thanks a lot for your consideration.

Best
Hamzah
Walled City Infotech

Multiplayer is MUST! but it will be as a separate add-on so that only who wants it will get it included in their project and thus making the Manoeuvre FPS as much modular as possible! :slight_smile:

That’s next in the Roadmap :wink:

hmm, Sorry, I don’t get it. Do you mean dynamically spawning Zombies, or causing other events when player reaches in an Area or based on Time?

YES!! I am in fact searching for Zombie’s falling back animations and will add it as soon as I find one :stuck_out_tongue:
Regarding Melee system, the melee weapon will be having procedural attack sways. No need to hire an Animator :wink:

We do have many types of Pickups available :slight_smile:

Weapon / Weapon Ammo
5 Powerups :

  • Healthkit : Giving health to player
  • Speed Boost : Increasing Player’s current walk / run speed for an amount of time.
  • Invincibility : Making Player Invincible to incoming damgae for an amount of time.
  • Damage Multiplier : Increases the overall damage of current equipped weapon for an amount of time.
  • Infinite Ammo : Makes the weapon’s ammo infinite for an amount of time.

NOTED! This suggestion is Mind Blowing! Thanks a lot bro!! :slight_smile: :slight_smile:

Manoeuvre FPS currently has it for different types of Tags. In next update, I will try my best to add it for different types of Materials as well ! :slight_smile:

This is also for different types of Tags as of now. Will definitely add this thing in next update! :slight_smile:

umm, something like this? :wink:

3388928--266403--2.jpg
Ultimate Zombie AI has it’s own creator Wizard Window and Awesome Custom Inspector for high rate of production. :slight_smile:
Please see Post #3 for more details :slight_smile:

Please keep them coming!!! I have left my job for this Controller. I will be adding more and more features almost daily. I have nothing else to do lol :stuck_out_tongue:

Can’t thank you enough for your suggestions @Neviah . They are really Priceless! :slight_smile:

Best
Hamzah
Walled City Infotech

1 Like

This is awesome your making something like this. Def you’ll get my support as soon as its released on the store. Can’t wait for the VR stuff and shooting for a Dead Trigger, Dying Light and RE7 mashup oh ya:) Graphically unity can make something awesome now just needs a system like yours for the graphics to match gameplay all working together.

Once the system is approved and you need beta testers for VR I can def help out there when the time comes. Keep it up!

1 Like

@walledcityinfotech
There are so many fps systems but then again why Not.

Now some suggestions to the First Person System.
-First Person Body

  • Parkour Elements: wallrun, walljump, vault, (crouch)slide, Walking on walls (like in the pc game prey).
    -stealth kill/takedown in first person using switching to the body and performing a takedown animation.
    -Swimming/Diving System with Body and Air Tank that can be refuelled and a harpune weapon.

Weapons:
Bow and Arrow, Melee Fist/Kick - for opening doors.
Harpune for underwater.
Knive(s) with a 2nd fire mode, First mode performing stab animation, Second mode throwing knives …

1 Like

Thanks a lot bro. That would be really really helpful. That’s very nice of you bro! :slight_smile: :slight_smile:

Hi,
My only restriction is that I don’t have an Animator. And I realised that there are sooo mannyy like me who don’t have access to 3d animations. So I decided to make the Manoeuvre fps fully procedural. :slight_smile:
However, the weapons you mentioned will definitely take this controller to next level :slight_smile:
I am very happy to see everyone giving so many valuable suggestions.

Thanks a lot for your time!

Best
Hamzah