Since so many people have been asking about this on the forums, here is an example of how you can network animations that are played using the new Mecanim animation library in Unity4.
*This is a modified version of the default Mecanim example scene which demonstrates how to synchronize animation with movement across a network using Unity’s basic built-in networking. Most of the scripts that come with this are the standard Mecanim scripts, except for the script “IdleRunJump.cs”, which has been heavily modified and includes detailed comments that describe how the code inside of it works. There are more comment lines than actual code lines!*¨
I think you’re mistakenly making the assumption that by saying “synchronize animation across the network” fholm is implying he’s sending animation state data across the network. The mecanim example by default will not work on remote network players because it’s driven by input.
Daeuk, oh I am so sorry - i have lost the source code to this one, it’s lost in the wind. I dont want to plug my other stuff to much, but if you are looking for simple networking and automatic animation sync, check out my new Bolt networking library: www.boltengine.com