Mesh Melter is a tool to integrate melting effects in your game with minimal effort.
Scripting APIs allow easy integration in your game and synchronisation with the rest of the scene.
I do not think it is possible. Shaders are computed in the GPU where you have no information about colliders.
Moreover, when you are processing a shader you perform calculation for one vertex at a time and there is no clue where are the other vertices of the same mesh. let alone those of other meshes.
Exceptions to the rule above are - to some extent - geometry and tessellation shaders. Anyway, not even those are capable to adapt to a surface without CPU intervention.
I have a sphere that the camera is in its center.
On there sphere I’m displaying a video - pay attention that it’s seen because we flipped normals (to make it seen).
When we are using your amazing mash melter, we can’t see anything.
Can you help me please?
Please, send me an e-mail with all the details and, if possible, a sample scene. I will look into it as soon as I can.
Use the e-mail address is in the manual.