[Released] Minicar Race Creator

Hi there,

Minicar Race Creator is a complete and easy to use system to create minicar racing games (scripts, 3D models and soundFx).
No code is needed and all is fully customizable.
Mobile and desktop ready
Easy to use custom editor interface

3 Demo races included.
https://assetstore.unity.com/packages/templates/systems/minicar-race-creator-105901

Features that you can find in asset :
*Complete Minicar race system :
*Car controller : move, jump, break , auto reverse, collision with other cars , hit objects.
*Easily modify or add your car.
*Enemy car Ai : path system , avoids obstacles, choose itinerary, find his way after a collision, behavioral variation.
Respawn, Lap counter, Custom countdown, Follow Camera, Mobile Input, Test mode system.

3 Game modes :
*Single player ( 1 player + 3 CPU cars).
*2 players splitscreen ( 2 players + 2 CPU cars).
*Time trial.
*Local score leaderboard.

3 difficulty levels : Easy, Medium and Hard

65+ ready to use tracks prefabs

  • 4 Cars ( truck, buggy, classic, van) in 4 colors

UI Menu : Desktop and Mobile Ready
Full interface ready to use : Main menu, choose car menu, choose track menu, race result tab, pause, local leaderboard, back to main menu.

Input system: joypad, keyboard, mouse and mobile inputs

  • settings menu: (Input, quality settings, sound volume).

Unity ads : ready to integrate.

Mesh combiner script included to optimize framerate .
Colliders ready.
Lightmap ready + lighting presets.

Dynamic sound system

  • Sound fx included.

Complete documentation.

Assest store link??

https://assetstore.unity.com/packages/templates/systems/minicar-race-creator-105901

:slight_smile:

It is easy to modify car parameters and it’s easy to use your own 3D models for the car :

MCR Creator is not compatible with Unity 5.6.
You need to use Unity 2017.2 or higher :slight_smile:

can you share link demo apk ?

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Minicar Race Creator include a polyvalent car system :
3341717--260939--Minicar-Race-Creator-03.gif

is it multiplayer online enabled?

Hi tamzi,

Multiplayer Online is not available.

For the moment Minicar Game Creator includes a 2 players local split screen (2P + 2CPU).

Just bought it. It looks fantastic thanks for it, i’ll review it soon :slight_smile:

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Are you planning on multiplayer? I was waiting for an asset like that for a long time as I want to make a game with little cars.

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Yes we plan to add an online multiplayer but we have no date for this update :slight_smile: .

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Thank you MrNtlu for your review on the asset store :).

i have apk floder thanks

@TargetSoundFx I sent an email to your publisher address and was wondering whether you received it because it has been a few days now.

@TargetSoundFx Thanks for getting back to me. I ended up purchasing the asset and am liking it so far. I have a couple of questions though if you don’t mind:

  • Is there any way to have the cars grip change depending upon the surface they are on. I tried using a physics material but that did not seem to work and I could not find any setting related to grip. Is this possible with the controller you use?
  • What would be the best way to increase the maximum number of cars in a race (I am trying to get 8 cars working. 1 player and 7 AI). It looks like the asset is designed to have 4 cars maximum but maybe this is just the demo?

Thanks in advance. I will leave a review once I have explored it a bit more.

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Hi scottyboy805,

1- For the moment, there is no grip change depending the surface.

2- Minicar Game Creator is design for 1/2 players and 3/2 AI so it is not possible to add more than 4 cars in a race.

I add your suggestions to the list of features that we could add for future updates :).

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OK thanks. I almost have 8 cars working but if you could add the grip feature then that would be awesome. Even just a grip value on the car controller script would do.

Ok I am going to check if I could create a grip value. It could take a couple of days :slight_smile:

2 Likes

Much appreciated. If you like I can send you the changes I have made to allow more cars when I have finished if you wanted to add that into the asset. Also it may be worth moving all the code into namespaces to prevent clashes with other assets. Keep up the good work.

1 Like