[Released] Minicar Race Creator

I’ve run into a bug regarding respawning. This is a custom track that is a simple loop. most of the time the cars respawn fine, but occasionally the car will never respawn and this error message pops up. any idea on why this is happening?

Hi,
I don’t know the reason of the problem.
In the console tab select the error message to show which script is creating the problem. Send me an e-mail with this information.

I think I fixed it. It seems to be because one of the points in the track path was not an exact number (01/02/03) I had added a point between two points and decided to call it “06.5” instead of renaming all the others, which seems to have been the cause of the issue. I replaced the track points and generated a new path. It is now working fine! Thanks!

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Hello,

i m interrested by the asset but i see that the last update is March 2021.

do u plan new features like friction ? item collectible ? garage ? bonus speed ? jump ?

+++

teq

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Hi,
Currently there are no new features planned.

hello, does the versus (split screen) mode work in mobile (android/ios) as well? Each side of the screen gets its own set touch controls?

Hi,
it would be perfect for me, if it still had a power up system. And the possibility for weapons and mines :slight_smile:

Hi,
Sorry but there is no plan for added power-ups.

Hello! I’m interested in this asset and I have a question, is there a save system for times in time attack mode? is there ghost mode? and, is there a save system for championship mode? thank you!

Hi,

Is there a save system for times in time attack mode?
Yes

Is there ghost mode?
No

Is there a save system for championship mode?
Yes

Hope it answers your questions :slight_smile:

Finally released my game I worked for over a year, using your asset as the base. It took so long in production because I spent more time p̶l̶a̶y̶i̶n̶g̶ testing than working. The challenging part was hooking it up to a track generator so I can make Championship cups that refresh courses daily.

Anyway, thank you for the asset. :slight_smile:

Android
Apple Appstore
Website

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Hello!
I love this asset and I was wondering if it would be possible for me to add a drift button.

Kind regards

Thank you for posting your game :slight_smile: .
I only see your message now because I have been away for a few weeks.
I’m really happy to read that you use the asset as a base for your game.
New Championship every day is a good idea :slight_smile:

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Could you update the project to use the new Input System instead of the old input system? I think it would make the code a bit easier to read.

Sorry but there is no plan to add the new Input System.

Hello @TargetSoundFx ,
I want to create a very long single track without going around laps. How do I set it up or modify it.

Sorry but it is not possible. The asset works only with looped track.

Hello @TargetSoundFx ,
I’m looking for a racing game system with specific features.

  • Is it possible to send AI vehicles on the track without a player vehicle within the scene?
  • In the Asset store you describe the cars and track elements as “All fully customizable”. What exactly does it mean? Are the colours of the pieces and vehicles set up with materials instead of textures?
  • How many AI vehicles can I run at the same time?
  • The tracks from the demo project are all about speed - you don’t have to release the gas pedal at any time. Do the AI vehicles have a brake? And when do they use it?
  • How precise is the obstacle avoidance? How would the MCR AI react to a Galton Board-like scene with pillars standing tightly next to each other?
  • Can the AI avoid dynamic obstacles other than different vehicles? (such as physics balls or traps)
  • Is it possible to define different road surfaces and adapt the AI behaviour to it? (maybe even multiple surfaces at one track)
  • How does the respawning system work? Can I change it easily?
  • I’m still in the beginnings of coding. Is the source code availible? How well is it commented?

First thank you for the interest about the asset.
I think the asset does not correspond to your project. The asset is designed for beginners who do not want to code. As the asset is designed as a complete game, many features are connected together. This is a choice. The flip side is that the asset is not designed to be modified or have features added to the gameplay of the game.

Next the answers to your questions:
Is it possible to send AI vehicles on the track without a player vehicle within the scene?
no

In the Asset store you describe the cars and track elements as “All fully customizable”. What exactly does it mean? Are the colours of the pieces and vehicles set up with materials instead of textures?
You can use your own 3d models.

How many AI vehicles can I run at the same time?
7 AIs + 1 player

The tracks from the demo project are all about speed - you don’t have to release the gas pedal at any time. Do the AI vehicles have a brake? And when do they use it?
Yes

How precise is the obstacle avoidance? How would the MCR AI react to a Galton Board-like scene with pillars standing tightly next to each other?
Not precise

Can the AI avoid dynamic obstacles other than different vehicles? (such as physics balls or traps)
No

Is it possible to define different road surfaces and adapt the AI behaviour to it? (maybe even multiple surfaces at one track)
No

How does the respawning system work? Can I change it easily?
No

I’m still in the beginnings of coding. Is the source code availible? How well is it commented
Code is available