Working with Unity I realized it would be cool to have a tool that could be used so that people can easily rebind inputs in game. The Mire Input Keybinder is the solution that I came up with.
- Set up a default control scheme (mouse and keyboard).
- Players can then remap the controls in game (mouse/keyboard or controller).
- Supports any controller that is recognized by Unity.
- Really easy to set up and use.
- Keybinds are saved to PlayerPrefs so that the remapped keys get automatically loaded during play sessions.
You can try out the web player build here
Link to asset: Mire Input Keybinder
Please let me know if you have any questions/comments.
Asset has been updated with a few improvements. You can check them out in the web player.
Once again, let me know if you have any questions/comments on how the asset works, how to integrate it into your project or anything else.
Hey everyone, the asset has been updated to version 1.3. Here is what has been changed:
- Support for up to 4 controllers
- Added GetActionUp and GetActionDown methods
- Made the asset easier to use(it now works more like default Unity Input class)
I have also created a wikidot that has information on how to use the asset and how to get it working in your projects. You can go there by clicking here.
Please do keep in mind that the wikidot is a work in progress and things are constantly being added to it. There is, however, currently enough information to get you started.
Finally, a quick thank you to everyone who has purchased the asset so far. I am very grateful for the support, it means a lot.