[Released] Mobile Ads SDK

Connect with over a million Google advertisers and show relevant ads in your app.
Users engage with the ads, you make money.

1529276--88219--$Google Mobile Ads sdk_big cut.png

Online Documentation | Purchase on Asset Store

If you have ANY urgent issue, please contact support at stans.assets@gmail.com instead of posting on the forum.

  • I am not always getting forum notifications
  • I can not provide you with updated version here
  • You will get answer and fix much and much faster if you have contacted support directly
  • Getting answer on forums usually takes from 1-3 days
  • Answer from support takes less that 1 day. (in most cases we are answering imitate or in few hours, answer can take up to 48 hours if we are overloaded)

Supported Platforms:

  • IOS
  • Android

Supported Banners:

  • Banner (320x50)
  • Smart Banner (adaptive)
  • Full Banner (468x60)
  • Leaderboard (728x90)
  • Medium Rectangle (300x250)
  • Interstitial (full screen)

Supported Events:

  • ON_AD_LOADED
  • ON_AD_FAILED_LOADING
  • ON_AD_OPENED
  • ON_AD_CLOSED
  • ON_AD_LEFT_APPLICATION

More Features:

  • Possibility to register test device
  • Targeting using keywords and gender
  • 9 Gravity Options supported
  • Ability to set Custom x,y banner point
  • Source code is open

How to get support

Tutorial Videos:
Sorry, for misspelling and accent. But I hope you will find it useful any way.

Set Up and Prefab Solution

Best Coding Practices (Initialisation)

Best Coding Practices (Interstitial Ad)

Best Coding Practices (Banners Ad)

Hi,

can you post video tutorial to configure with android device ?

+++

I agree :slight_smile: A video tutorial for android devices would be much appreciated ;D

Hi,

i have bough for support you.

another question: Is it ready for new ads system from google version 4.1 ?

6.4.1 will deprecated in august 2014.

link: Mobile Ads SDK  |  Google for Developers

Cheers

The video is on the way!)

Thanks, appreciated!

It actually support and was tested both systems, so no worries about that.

Hi,

I have this error when i compile apk:

+++

Hello. That is due to Unity Facebook SDK.
Please install 32 bit java 1.6 this will solve your problem.

Hi,

fixed with last jdk 6u45.

thanks.

+++

Hi,

(I havent bought the asset yet)… been looking through your online doc + admob site.
i’m still confused about how to get it setup…

Do i need to post-process everything in X-Code / Eclipse after i compile my unity project?
I have an Admob account but I don’t see the same page as what is shown in the online doc. All i see is a “add site/app” button that request my market URL for the app which i clearly do not have yet as i plan to publish my app with ads already in place.

as well as, do i need to download the google play SDK? but that only works with eclipse? i’m still very confused on how to get this done from scratch…

Hi,

Is it possible Ads can be preloaded for later display ?

if yes, how?

if no, when is available?

+++

is this plugin the same ad support as in the android native plugin?? or is it different i bought both android native but doesn’t seem to work… if this one uses the new google play system sdk would get this as well, as long as it works…

thanks
Dion

I get admob running, but don’t know how to interact with facebook. I create the facebook app, and sing with the data provided by the plugin. In Unity editor i put the ID of the app. Now, how can i say the app to post in facebook the scores?

I keep getting this error and the ads don’t show up. The error appears each time the request is made:

03-15 19:59:02.010 8090-8090/? E/GooglePlayServicesUtil﹕ The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.

Any help is appreciated.

Hello. Sorry for slow replay guys. I dont always get forum notifications for some reason.

You good for Android, but for Xcode you should include additional frameworks and linker flags - this is required by google ad mob SDK.

I have updated docs and tutorial video coming later today, fell fre to drop me an e-mail or post your question here, if you will steel need some clarifications.

Sure, you can simply set falg ShowOnLoad to false for your created banner.

The both plugins has the same ad implementation.
Android Native has more feature for Android
Google Mobile Ads, has only ad feature + supports IOS.
If something doesn’t work feel free to contact support or describe your problem here.

All my plugins has one “compatibility platform” to be absolutely compatible with etch other. Unity Facebook SDK is integrated to this platform. So you can use Unity Facebook SDK feature you want, documentation can be found here.

This message is absolutely harmless, just ignore it. if Ads is not displayed, please contact support with your logcat log attached, or simply post log file here, and I will review it, to find out what goes worn for you.

P.S. Just quick note, If you have an emergency, that it’s much better to contact support by e-mail (We providing e-mail support as fast as possible) instead of forum post, for information and general questions, it’s much better to use this thread.
Support e-mail: stans.assets@gmail.com

Hi, I’m integrating this package into a landscape oriented game. Im wondering if it is possible to display the ad on the left side of the screen in a vertical orientation. I am using the AdMobBanner component with a size setting of SMART_BANNER. I tried using all different anchor points but it didn’t do what I needed. I really hope this is possible because my game has been designed around the banner being in this position.

Thanks

Hello Lacost, I have a problem when using this plugin with iOS, with Interstitial ads.
Using the sample scene, if I click on “Show Interstitial Ad” or “Load Interstitial Ad”, the app crashes and Xcode returns this error:

(full size: http://i61.tinypic.com/2u6o9wl.png )
Thanks for the help!

Hello, The google ad api using device orientation for setting banner horisontal or vertical position. I havent found any official functionality in google ad SDK with will allow to dispay vertical orientated banner on landscape mode. How ever the source code is open as always, and you can try to create some workaround by your self.

Hello. This is a know issue. Please send e-mail to stans.assets@gmail.com referring this post. And you will get updated plugin version. It already submitted to the assets store and should appear there shortly.

Hi,

i got 3 questions…

  1. my game is in potrait, but when i load it, the game loads the unity logo in landscape before entering the game in portrait… where is the place i can change this?

SOLVED
it’s in the android manifest within the plugins directory


  1. the On-banner-load doesn’t seem to work… nothing happens… i’ve tried placing it everywhere (after the init() … during the Awake() as well as Start() as well as before and after banner.show() etc etc…
    is it broken???

this is the call i’m using which is identical (ripped) from your demo script…
//More eventts ot explore under GoogleMobileAdEvents class
GoogleMobileAd.controller.addEventListener(GoogleMobileAdEvents.ON_BANNER_AD_LOADED, rePositionInfoBar);

SOLVED
quote original author → For interstital ads you need to hang listener on admobcontroller, and for banners to hang listener on the banner itself which you created.

  1. banner.IsOnScreen returns true even though the ad has not fully loaded and “showing” yet… is this meant to be? else, is there a way to determine if the banner is actually “showing” ?

Thanks~!

Hello i have a problem ! the banner works good but the interstitial doesn’t work ,it shows with button to close in the top left and black screen for 1 second and then it reload the whole application .Please i’m stick on this ,Need Help. Thanks

Please someone help me …