If you have ANY urgent issue, please contact support at stans.assets@gmail.com instead of posting on the forum.
I am not always getting forum notifications
I can not provide you with updated version here
You will get answer and fix much and much faster if you have contacted support directly
Getting answer on forums usually takes from 1-3 days
Answer from support takes less that 1 day. (in most cases we are answering imitate or in few hours, answer can take up to 48 hours if we are overloaded)
(I havent bought the asset yet)⌠been looking through your online doc + admob site.
iâm still confused about how to get it setupâŚ
Do i need to post-process everything in X-Code / Eclipse after i compile my unity project?
I have an Admob account but I donât see the same page as what is shown in the online doc. All i see is a âadd site/appâ button that request my market URL for the app which i clearly do not have yet as i plan to publish my app with ads already in place.
as well as, do i need to download the google play SDK? but that only works with eclipse? iâm still very confused on how to get this done from scratchâŚ
is this plugin the same ad support as in the android native plugin?? or is it different i bought both android native but doesnât seem to work⌠if this one uses the new google play system sdk would get this as well, as long as it worksâŚ
I get admob running, but donât know how to interact with facebook. I create the facebook app, and sing with the data provided by the plugin. In Unity editor i put the ID of the app. Now, how can i say the app to post in facebook the scores?
I keep getting this error and the ads donât show up. The error appears each time the request is made:
03-15 19:59:02.010 8090-8090/? E/GooglePlayServicesUtilďš The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.
Hello. Sorry for slow replay guys. I dont always get forum notifications for some reason.
You good for Android, but for Xcode you should include additional frameworks and linker flags - this is required by google ad mob SDK.
I have updated docs and tutorial video coming later today, fell fre to drop me an e-mail or post your question here, if you will steel need some clarifications.
Sure, you can simply set falg ShowOnLoad to false for your created banner.
The both plugins has the same ad implementation.
Android Native has more feature for Android
Google Mobile Ads, has only ad feature + supports IOS.
If something doesnât work feel free to contact support or describe your problem here.
All my plugins has one âcompatibility platformâ to be absolutely compatible with etch other. Unity Facebook SDK is integrated to this platform. So you can use Unity Facebook SDK feature you want, documentation can be found here.
This message is absolutely harmless, just ignore it. if Ads is not displayed, please contact support with your logcat log attached, or simply post log file here, and I will review it, to find out what goes worn for you.
P.S. Just quick note, If you have an emergency, that itâs much better to contact support by e-mail (We providing e-mail support as fast as possible) instead of forum post, for information and general questions, itâs much better to use this thread.
Support e-mail: stans.assets@gmail.com
Hi, Iâm integrating this package into a landscape oriented game. Im wondering if it is possible to display the ad on the left side of the screen in a vertical orientation. I am using the AdMobBanner component with a size setting of SMART_BANNER. I tried using all different anchor points but it didnât do what I needed. I really hope this is possible because my game has been designed around the banner being in this position.
Hello Lacost, I have a problem when using this plugin with iOS, with Interstitial ads.
Using the sample scene, if I click on âShow Interstitial Adâ or âLoad Interstitial Adâ, the app crashes and Xcode returns this error:
Hello, The google ad api using device orientation for setting banner horisontal or vertical position. I havent found any official functionality in google ad SDK with will allow to dispay vertical orientated banner on landscape mode. How ever the source code is open as always, and you can try to create some workaround by your self.
Hello. This is a know issue. Please send e-mail to stans.assets@gmail.com referring this post. And you will get updated plugin version. It already submitted to the assets store and should appear there shortly.
my game is in potrait, but when i load it, the game loads the unity logo in landscape before entering the game in portrait⌠where is the place i can change this?
SOLVED itâs in the android manifest within the plugins directory
the On-banner-load doesnât seem to work⌠nothing happens⌠iâve tried placing it everywhere (after the init() ⌠during the Awake() as well as Start() as well as before and after banner.show() etc etcâŚ
is it broken???
this is the call iâm using which is identical (ripped) from your demo scriptâŚ
//More eventts ot explore under GoogleMobileAdEvents class
GoogleMobileAd.controller.addEventListener(GoogleMobileAdEvents.ON_BANNER_AD_LOADED, rePositionInfoBar);
SOLVED quote original author â For interstital ads you need to hang listener on admobcontroller, and for banners to hang listener on the banner itself which you created.
banner.IsOnScreen returns true even though the ad has not fully loaded and âshowingâ yet⌠is this meant to be? else, is there a way to determine if the banner is actually âshowingâ ?
Hello i have a problem ! the banner works good but the interstitial doesnât work ,it shows with button to close in the top left and black screen for 1 second and then it reload the whole application .Please iâm stick on this ,Need Help. Thanks