Hi guys!
I want to share with all of you My last asset.
It´s a set of 49 pieces plus 2 building examples of what you can create with this set of pieces.
This method of building modeling could be used for procedural creation of those assets. Well done! I’m assuming all the different pieces of mesh can then be baked as they use the same texture?
I’m working on a City Builder game and I find this very useful for optimizing all the building assets I will need. I’m still creating the object spec for the game and would love to see more of your work.
One question, what are the poly counts of the two buildings you posted in the OP?