Morph Character System - Male and Female
MCS Female
MCS Female Lite
MCS Male
MCS Male Lite
Documentation (.pdf Google Drive link)
COMING SOON: Too many bugs are present in the “Performance Hot Fix”. We’re cleaning them up now and when things are good and tidy we’ll re-release the link to the Github repo. Apologies for the inconvenience- cheers!
MCS Male - Overview
MCS Female - Overview
Morph Character System
The Morph Character System (MCS) is a revolutionary new way to create custom characters for Unity. It puts an unprecedented amount of control in your hands, giving you the easiest and most powerful character creation experience. Whether you’re an artist or a developer, now YOU have the ability to create unforgettable and unique customized characters.
MCS begins with two base figures, MCS Male and MCS Female, each sold separately. At the heart of the system is the powerful ability to morph character attributes to your needs, all controlled by simple sliders in a custom GUI. You could create a zombie or a goblin with a single slider, or choose from among the many face and body morph sliders to dial in your unique, custom look. You not only have creative control, but also tremendous value as you are now armed with endless character possibilities to populate your projects.
Morph 3D has built a community of top artists around the world to bring you high-quality, add-on content packs that are compatible with the MCS figures and sold separately in the Asset Store. We’ve made one of these add-on packs available for FREE. It’s loaded with five MCS compatible outfits, props and more. Download the MCS Female Sci Fi 01, here.
Features Include:
•1 Outfit
•1 Hair
•1 Weapon
350 Morphs
• Morphs are configured with simple sliders in Editor
• Partial and full creature and monster morphs
• Body shape and scale morphs including muscular, lean, portly, etc.
• Aging morphs ranging from 5 to 70 years old
• Hundreds of face and body morphs for detailed customization
• Visemes and phonemes for speech animations
Character development GUI
•Basic GUI included; source code provided for specific GUI’s
•Customized names and groupings of props, morphs, hair and costumes
•Drag-and-drop bundle system to easily add new content packs
Developer API
PBR Textures and Materials
•Optimized PSD’s
•PBR Skin shader based off of “Volund” Shader
Prop attachment point system
•Easy presets
•Use code to control layout and placement
•Unlimited attachment points
•Auto mirroring of props
LOD support
•Easily choose from various levels of detail with a single slider on function call
Import and Export
Save your character designs as prefabs
Auto setup of imported characters ad GUI
Dynamic Skeleton System
• Fully rigged for Mecanim
• Access skeleton morphs at runtime
• Adjustable height and proportions for characters
MCS Morph Previews
•MCS Male - Morph List
•MCS Male Lite - Morph List
•MCS Female - Morph List
•MCS Female Lite - Morph List
Learn more at:
http://morph3d.com
A note from the developers:
A big thanks to everyone for checking out the latest and greatest from our team. MCS is the result of all of your input that was given to us in our first character product, the Sci-Fi Female: Morph Character Pack (now deprecated and rolled into the MCS). That pack was built in such a way that it could never be more than what it was. Hence the need for MCS, which allows for us to build you a vast library of add-on content for your characters. So, unlike the previous character pack, this is a system, one that we have a great vision for and one that will become better and more robust in the coming months. This thread is for you all to continue to have a voice with us and to let us know what we are doing wrong and what we are doing right and what should fix ASAP.
We can’t wait to see what you guys can do with MCS!
Cheers!
The Morph Team