MultiLan : multiplayer network kit - Version 3 is now available
Add quickly and easily network multiplayer mode on your games
Features :
- Players host themselves the game : no server to manage
- Lobby with the list of current games on the network (Windows computers only)
- Game list with filters, sorting and search [new in V3]
- Join a game by entering the host’s IP address : for games internal or external of the network
- Host can exculde players from his game
- Players name display
- Waiting room with players list, map preview and chat
- In-game menus with player list and chat [new in V3]
- Host migration management
- Many parameters configurable from the inspector [new in V3]
- Very easy to install
- Works with Unity’s Network class and C# scripting : doesn’t require any other installation
Adapt MultiLan to your needs:
These modules may be enabled / disabled:
- Game list filters
- In-game chat
- In-game players list
- In-game exit button
- View games menu
- Join game from IP menu
Compatibility :
- Unity free and Unity pro
- Fully compatible with MultiOnline Asset
- Compatible with build for “PC,Mac,Linux Standalone”
- Compatible with WebPlayer (except the list of current games)
Pack includes :
- 4 scenes : the menu, the waiting room and two examples game maps
- All C# source code (commented)
- Edition scripts : to manage the settings directly from Unity inspector
- The prefabs you need to create easily your own multiplayer maps
- Full documentation
MultiLan is available on Unity Asset Store
Screenshots:
Multiplayer game, with player name display, player list and in-game chat
Main menu:
Lobby: list of the open games across your network. With filters, sorting and search:
Join game from IP: allow to join a game external of your network, directly from the host’s IP.
Create a game: you can choose if your game is private or public
Waitroom [host view] with chat.
The host can exclude the others players, choose the map and start the game: