This seems to quite match something I’m looking for…
Before buying, could it be possible to have access to the current literature?
Does this work with orthographic cam ?
This asset reminds me of another great older one (that is still running by the way) :
Except yours is in 3d …
A little more infos about the future plans with this project would be also greatly appreciated.
Thanks,
Right now it doesn’t support orthographic view. but I’m working on it already. will be ready for further updates.
Regarding docs, It’s quite few because the tool is as simple as adding scripts to your objects and one to the camera and it will track it automatically, no more setup.
Right now I’m working on adding the 2D view setup + orthographic work. it might be ready soon.
Does this camera have the ability to constrain how close the camera zooms in and how far it zooms out?
I’m looking for a camera that works similar to Smash Bros, where it tracks the players but won’t fully zoom out when a player is knocked far out off of the stage.
Is it possible with these scripts to have simple dynamic access to the orientation of the camera ? : e.g: North, East, South, West…
And also various dynamic angles of camera tilt ?
Thanks,
Well… Could you please show an example ?
I was expecting something like: I could parent a camera + your scripts and simply control the parent object with different rotation angles, but this does not work, your camera is (a bit) stubborn Another way would be to rotate the target itself but I don’t know how to access it ( not enough coding skills here, hence my interest in your code
Well the camera is not made to rotate (this can be added in an update) the main purpose of this camera is to keep objects in target mainly used for top down / side view games (smash bros, zelda like, etc).
If you want to rotate around the objects then It’s needed to update the script.
Is this what you want? to rotate around the object?
Yes, I would like to have the opportunity (at runtime) to change the camera view angles
For now, as soon I hit play the camera zooms in and out targeting a group of selectable objects, which is great… but rotate view is completely locked.
In other words: with your multitargeting abilities being able at runtime, to choose between differents predefined tilt and orbit views.
it is not Zelda, nor Crash bandicoot … a non-existing mix of both… …(I may be wrong because everything has already been done somehow, somewhere…)
Hi there, can the objects be tracked automatically when they enter a certain distance from the player? i.e. we set a list of objects which can be tracked, and when they approach the player the camera will automatically track them? Thanks