Music Player is a scripting plugin for Unity that allows for easy playing of music in your projects.
It lets you configure playlists, for example for different parts of your game or different levels, and easily change between these at appropriate times. For example by having one playlist for the main menu, and a different one in game.
It is also possible to create playlists at runtime, if your audio clips are not available when you are editing or you are downloading the music at runtime.
Playlists can be played in order or shuffled, and tracks can be disabled. This can let users choose which tracks they want to hear.
It supports any audio format that Unity supports, it’s meant for creating and managing playlists inside your unity projects and not as a standalone music player for arbitrary files.
Hello , please i’m making a game for android and the most important aspect is music , does this asset supports android and can the player switch between music and how much CPU is used at runtime , thank you