[RELEASED!] New Cave Asset Pack: Grand Caverns

Today I did first tests for rooms,
I know, I mentioned earlier that I want this to be more modular, but I need something for testing, scale and a Backdrop for building assets. So I may just do a mix of both.

Sculpting rooms in ZBrush:

and scaling and editing in Blender:

UV in 3D-Coat:

First room, in Unity. Sorry about the potato recording quality, I do not know what is up with OBS Studio today.
I recorded this ~10 times, and did not find suitable settings:

Still, after testing I find that I am in need of a darker, more rocky texture. Else it is just too smooth maybe.

Here is a test with baked lights:

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