Standard
With a diffuse (RGB) + specular (alpha) texture for your planet and easy controls for the specular level and glossiness. You can also control the clouds (RGBA) opacity and the night lights of the planet for the shadowed area. And a rotation controller to easily animate the rotation of the planet, which will also animate the clouds (a little bit slower) to have a really cool looking planet. Gas
This shader will allow you to make gas planets or even stars like the sun, youāll just need some procedural textures (RGBA) to do it and even tweak the tiling to get the effect that you want. Youāll also be able to control the color, the speed of the gas and the power. Halo
Every planet needs a halo to enhance it, youāll just need to duplicate the planet and assign this shader to the halo sphere. You can control everything from the color tint to the power and the flickering speed. Extras
Youāll also get a star background and Particle FX to enlight your planets, stars, etc. All of the shaders are mobile-friendly. Keep in mind, however, that that the example textures are large and not optimized for mobile.
Iām interested in your shader, though my needs arenāt exactly planetary.
Was just curious if the halo effect is still achievable with a solid white background?..
⦠and if the surfaces needed to be convex?.. Iām working with organic tubular shapes.
Thanks- itās a beautiful shader regardless, and Iāll prob still pick it up.
Yes, youāre right oPless Iām thinking about updating it to Unity 5 but I donāt know if this will affect the Unity 4 users or if I should just make a 2.0 version for Unity 5ā¦
What do you think is the best option here as an user?
I second the unity 5 support. Although, does that mean weāll have to purchase it again? I picked it up on the off chance it might port well to unity 5 but there does appear to be problems. Its a bit more lacklustre than the screenshots, and reacts strangely to the directional light. I have faith the author knows which direction to take this, fingers crossed.
NexGen, please update to unity5, but you can always bundle unity 4 and 5 .assetBundles in the unity store assetbundle, and you pick the one you want to actually import. Itās how some authors handled the unity 3 and unity 4 bundles.
Iād be a bit disappointed if I had to rebuy another pack, for obvious reasons