[Released]Nice Water Shader

Here is a Water Shader for you!

With 3 versions:
-Desktop
-Mobile
-Desktop with Tesselation

With a new CUSTOM SHADER INSPECTOR

Capability to personalize things like:
Tesselation
NEW 3 Different colors to make a gradient of depths
NEW Color position predominances
NEW Fresnel Color and Exponent
Roughness
Specular
NEW Normals enable/disable
NEW Normals Intensity
NEW Reflexed Lights Intensity
Opacity
NEW Opacity Depth
Border Foam
NEW Border Foam scale,iIntensity, speed and opacity
NEW Water Foam
NEW Water Foam depth mask, scale, intensity, and opacity
Vertex Offset Waves
NEW Waves Direction
Waves Height
Waves Speed
Waves Intensity
NEW REALTIME REFLECTIONS
Maps for Distortion, Foam and Waves

With an updated Documentation PDF too!

Update v1.5 released:

Switching platform to Shader Forge updated.

1.5 update:

  • Color control: adding more colors, one per depth. Can control what color is predominant on the other.
  • Fresnel: adding control to the Fresnel exponent.
  • Surface Options: adding control roughness, the intensity of the lights reflexed on the water and the specular.
  • Realtime Reflections: adding control on reflectionIntensity, enable/disable realtime reflections, you will be able to control the refractions too! Adding a guide to the reflections with maps.
  • Foams: yes, 2 foams!! on the Border Foam you will be able to control things like: Scale, Intesity, Speed and opacity. And on the secondary one, the water foam, you will be able to tweak things like Ignoring the Depth masks and let it show all over the water, Scale, Intensity and opacity.
  • Waves: Guide with a map, change Intensity, Amplitude, Speed, and DIRECTION! (that will be nice with the rivers) enable/disable Vertex Offset
  • Transparency: Modify the transparency of the WATER, (the foam will have their own opacity) and the Depth of that opacity!
  • Custom Shader Editor
  • New Videos: New Teaser and presentation, new Documentation & Setup video.
  • Update Documentation with the new Features!

Feedback appreciated!! :smile:

1 Like

Well only if there would be a link :wink:

thx was may bad, going to add it right now https://www.assetstore.unity3d.com/#!/content/128056

1 Like

A preview of the new look with the foam and the new colors:
OrganicDenseBobolink
btw, creating a new scene demo to include on the asset! :smile:

Submitted new 1.5 update!! will be updated on the asset store as fast as possible!!
I’ll post here when update comes live.

:smile:

New v1.5 of Nice Water Shader is live!!! will a lot of new stuff, check it out on the upper link or directly here: new v1.5 of Nice Water Shader is out!! enjoy it at: Nice Water Shader | VFX Shaders | Unity Asset Store

Currently making more new sample foam and waves map to include on the asset! :smile:

Hi @PetePand , does your asset support LWRP?

Does it suppprt ortho cameras?

Im actually looking forward to add it on render pipelines, but dont really know when i would be able to add it

At the moment it messes weird with orthograpic camera, but im messing with depth buffers to make it work with orthographic! :smile:

A new little update is coming soon to the asset store to fix some problems with mobile platform.
Im also here to announce some new things about updat v1.6:

(rip compression :frowning: )VengefulDimpledElkhound

how fast in mobile?

What do you mean on “fast”?

can play on middle end mobile devices

yep! there is actually a lot of ppl using it for mobile games

Does this work with lwrp ?

Not compatible with LWRP or HDRP , at the moment.

New 1.6.1 patch is approaching :smile:

lwrp?