Here is a Water Shader for you!
With 3 versions:
-Desktop
-Mobile
-Desktop with Tesselation
With a new CUSTOM SHADER INSPECTOR
Capability to personalize things like:
Tesselation
NEW 3 Different colors to make a gradient of depths
NEW Color position predominances
NEW Fresnel Color and Exponent
Roughness
Specular
NEW Normals enable/disable
NEW Normals Intensity
NEW Reflexed Lights Intensity
Opacity
NEW Opacity Depth
Border Foam
NEW Border Foam scale,iIntensity, speed and opacity
NEW Water Foam
NEW Water Foam depth mask, scale, intensity, and opacity
Vertex Offset Waves
NEW Waves Direction
Waves Height
Waves Speed
Waves Intensity
NEW REALTIME REFLECTIONS
Maps for Distortion, Foam and Waves
With an updated Documentation PDF too!
Update v1.5 released:
Switching platform to Shader Forge updated.
1.5 update:
- Color control: adding more colors, one per depth. Can control what color is predominant on the other.
- Fresnel: adding control to the Fresnel exponent.
- Surface Options: adding control roughness, the intensity of the lights reflexed on the water and the specular.
- Realtime Reflections: adding control on reflectionIntensity, enable/disable realtime reflections, you will be able to control the refractions too! Adding a guide to the reflections with maps.
- Foams: yes, 2 foams!! on the Border Foam you will be able to control things like: Scale, Intesity, Speed and opacity. And on the secondary one, the water foam, you will be able to tweak things like Ignoring the Depth masks and let it show all over the water, Scale, Intensity and opacity.
- Waves: Guide with a map, change Intensity, Amplitude, Speed, and DIRECTION! (that will be nice with the rivers) enable/disable Vertex Offset
- Transparency: Modify the transparency of the WATER, (the foam will have their own opacity) and the Depth of that opacity!
- Custom Shader Editor
- New Videos: New Teaser and presentation, new Documentation & Setup video.
- Update Documentation with the new Features!
Feedback appreciated!!