The updated package contains a set of 6 highly detailed PBS oak trees – each consisting of 2 mesh based LODs and a billboard. The trees are manually modeled, carefully optimized, support instancing and only use 2 shared materials.
Rendering
The oak trees were created using CTI whose tree shaders support (deferred) translucent lighting, advanced bending driven by a built in directional wind zone and smooth LOD transitions. Unity’s spherical wind zones are supported only on manually placed game objects.
Compatibility
The trees have been successfully tested with Unity 5.6.3., Unity 2018.2.15 and Vegetation Studio Pro using instanced indirect rendering. A modified shader adaptor is included.
Unity’s terrain engine is fully supported.
Deferred shading is compatible with Lux Plus, AFS and ATG and needs you to assign the provided or compatible deferred lighting and reflection shaders.
Specs
The vertex count ranges from 6900 / 4300 (small oak) to 11700 / 7500 (big oak).
The texture resolution is 2K (leaves) and 1K by 2K (bark).
The legacy tree creator oak trees from version 1.0 are still included.
hi there,
i was happy to see some in game screenshoots featuring my ok trees.
they are from “game of thrones” – currently developed by bigpoint: http://www.GameofThronesMMO.com/
Hi, I bought the Oak package and am having some problems. The demo looks good, but when I place the trees in my project, the colors are off, especially the billboards.
All I did was download and import and then place the trees individually and didn’t change any settings whatsoever. In the bottom pic, I changed to a different shader so they look better, but the billboards still has the bright green, so I changed back to the CTI 301 shader.
you have to assign both shaders: the lighting and the reflection shader. switch to forward to see if everything renders as expected. the rest then would be setting up your post process.
I just bought the package and was surprised to find it only compatible with standard and HDRP pipeline. Would you consider releasing a version with LWRP/URP shaders included?