[RELEASED] ObjectGrid3D - World Builder Tool (Unity Extension)

Hello,

I would like to announce the release of ObjectGrid3D, a world builder tool which can be incredibly useful when constructing your game levels. You can find the package together with the feature description on the Unity Asset Store at the following link: Unity Asset Store - The Best Assets for Game Making

Here is a small summary of the feature list (for a more detailed description please check out the Unity Asset Store link):
-3 different object placement methods (PointAndClick, Path, Block);
-object snapping (control snap settings separately for each axis, select pivot and destination points, snap surface subdivision, snap offset, objects can be snapped along the surface of the grid or along the faces of other object’s box colliders);
-precise snapping (allows you to snap objects along the mesh surface of other objects);
-create snap configurations to easily switch between different snap settings;
-object layers;
-object selection;
-mirroring (control settings for static and dynamic mirrors to speed up your game level creation process);
-tile connections (can handle tiles which differ in size);
-prefab links: you can link snap configurations and object layers to prefabs and when you activate a prefab for object placement, the corresponding snap configuration or object layer will be activated automatically. This can be a real time saver because it relieves you of the responsibility to manually activate the correct configuration or layer.
-prefab categories;
-you can place mesh, light, trigger, or particle system objects. You can also place object hierarchies which contain any combination of these object types;
-optimize for reduced draw calls.
… and much more!

If you are interested about what the tool can do, you can check out the following video:

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Hi,

I have just bought ObjectGrid3D to use with Village Interior Kit. The asset looks great, but for some reason, the height of the grid is much greater than the wall prefab. So when I make a path and move up or down, there is a large gap. How can I make the grid height the same as the prefab height?

2682603--189601--upload_2016-6-17_6-28-51.png

Any help is greatly appreciated.

Hi there,

Thanks for purchasing ObjectGrid3D!
Please send me an e-mail so that I can send you the package that contains the fix to this bug.

Cheers,
Andrew

Thank you!
I just sent you an e-mail.