[Released] Oil Paint - Image Effect

Forum moved here .

Version 1.0, in the store :).

DEMO | DOCUMENTATION | STORE

nice effect, please bring any kind of Post-Processing effects into unity

Thanks for the comment Shkarface! In the next update I hope to support mobiles and add more controls.

DEMO | DOCUMENTATION | STORE

1 Like

Really nice, I may pick this up in the future… btw your documentation link on the asset store isn’t working right now.

Thanks for the info Korindian!, I just fix (btw is http://www.ibuprogames.com/2015/05/04/oil-paint-image-effect/ ;)).

DEMO | DOCUMENTATION | STORE

Hello!
There seems to be a problem when you are using both your Vintage effects and the painting effects on the same project. They seem to make each other not work. Any ideas?

Both packages are post-processing effects, and it should be able to stack. I have tried both packages (all effects of Vintage with Oil Paint) in the 2D demo with no problem. The result is pretty cool :slight_smile:

Maybe the editor log can give me some clue that what is happening. Can you send it to labs (@) ibuprogames (dot) com? Thanks!

DEMO | DOCUMENTATION | STORE

How to I get the editor log? Sorry, I’m kinda new at this.

Here explains where is the log file, depending on your operating system: Unity - Manual: Log files

DEMO | DOCUMENTATION | STORE

Hi, have you tested this effect with Oculus Rift yet? I am considering buying but want to use on Oculus Rift Cameras, their setup uses two cameras? Do you think any issues might occur?

Unfortunately I do not have a Oculus Rift (Im waiting Valve to release theirs VR ;)). Anyway, the effect is calculated in screen space, so if the two cameras have it, should be fine (and takes twice time).

However, the two images produced it might be too different and the 3D effect could be confusing. I will do some tests and put the results here.

DEMO | DOCUMENTATION | STORE

Ok many thanks for checking/running some tests.

Hi khos85, after some testing, I THINK the Low mode could be used to VR. The Medium and High modes would cause too many differences between the two cameras for a correct 3D sensation.

Anyway, I sent you a private message with more information ;).

DEMO | DOCUMENTATION | STORE

Version 1.2, in the store :).

  • Color space linear supported.
  • Small fixes.
  • New video.

DEMO | DOCUMENTATION | STORE

Version 1.3, in the store :).

  • New ā€˜Custom’ mode.
  • Some optimizations.
  • Improved controls.

DEMO | DOCUMENTATION | STORE

Hello, I’m interested in your plugin, would it be possible and relatively easy to mask the filter?

Hello Alessandro. Can you explain what you mean by ā€œmask the filterā€?

Thanks.

PS: If you want you can send an email to ā€˜hello at ibuprogames dot com’

DEMO | DOCUMENTATION | STORE

Hello, sorry for the late answer. I have a scene featuring objects with photographic textures, some of them are 3d models, some are sprites, I would like to brush the background and leave the objects untouched by the filter. Do you think that would be possible to mask the paint filter somehow?

You mean a selective effect. Uhmm, is not something we plan to do, but if you need we can try.

DEMO | DOCUMENTATION | STORE