Forum moved here .
Version 1.0, in the store :).
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nice effect, please bring any kind of Post-Processing effects into unity
Thanks for the comment Shkarface! In the next update I hope to support mobiles and add more controls.
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Really nice, I may pick this up in the future⦠btw your documentation link on the asset store isnāt working right now.
Thanks for the info Korindian!, I just fix (btw is http://www.ibuprogames.com/2015/05/04/oil-paint-image-effect/ ;)).
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Hello!
There seems to be a problem when you are using both your Vintage effects and the painting effects on the same project. They seem to make each other not work. Any ideas?
Both packages are post-processing effects, and it should be able to stack. I have tried both packages (all effects of Vintage with Oil Paint) in the 2D demo with no problem. The result is pretty cool
Maybe the editor log can give me some clue that what is happening. Can you send it to labs (@) ibuprogames (dot) com? Thanks!
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How to I get the editor log? Sorry, Iām kinda new at this.
Here explains where is the log file, depending on your operating system: Unity - Manual: Log files
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Hi, have you tested this effect with Oculus Rift yet? I am considering buying but want to use on Oculus Rift Cameras, their setup uses two cameras? Do you think any issues might occur?
Unfortunately I do not have a Oculus Rift (Im waiting Valve to release theirs VR ;)). Anyway, the effect is calculated in screen space, so if the two cameras have it, should be fine (and takes twice time).
However, the two images produced it might be too different and the 3D effect could be confusing. I will do some tests and put the results here.
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Ok many thanks for checking/running some tests.
Hi khos85, after some testing, I THINK the Low mode could be used to VR. The Medium and High modes would cause too many differences between the two cameras for a correct 3D sensation.
Anyway, I sent you a private message with more information ;).
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Version 1.2, in the store :).
- Color space linear supported.
- Small fixes.
- New video.
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Version 1.3, in the store :).
- New āCustomā mode.
- Some optimizations.
- Improved controls.
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Hello, Iām interested in your plugin, would it be possible and relatively easy to mask the filter?
Hello Alessandro. Can you explain what you mean by āmask the filterā?
Thanks.
PS: If you want you can send an email to āhello at ibuprogames dot comā
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Hello, sorry for the late answer. I have a scene featuring objects with photographic textures, some of them are 3d models, some are sprites, I would like to brush the background and leave the objects untouched by the filter. Do you think that would be possible to mask the paint filter somehow?
You mean a selective effect. Uhmm, is not something we plan to do, but if you need we can try.
DEMO | DOCUMENTATION | STORE