Hello everyone!
I am very happy to announce that my OLD TV Filter was accepted! o/
I’m was working on this little guy for my game a long time, and here is the result, a effect with scanlines, noise, distortion, chroma aberration and MUCH MORE!!Very soon I’ll release a update with a version for Unity3D free users!!
Look some games using this amazing effect o/
Jelly Escape Deluxe Edition (TawStudio Entertainment & Vortex Game Studios)
Odallus: The Dark Call (JoyMasher) Darkside Detective (Spooky Doorway)
It’s very easy to use too!!
Just drad and drop the filter script to your camera and pronto! Your game looks 80’s!
You have some options like TV reflect mask, noise and static and much more!
I need to make my game looks 80’s!! Where can I find this amazin filter?!
You can buy this amazing filter from the Asset Store
Hope everyone likes ^^ Feel free to send any comment! o/
Thank you so much for this shader! I have been looking for ages for something as customizable as this! Anything comparable is much more expensive but at $5 this is a steal and I’m happy to fork over the money!
I’ll post back with my experience once I get this implemented and I’ll be sure to write a review as well if it works out ok.
great to know you liked it lolzrofl
when we was working on the original version of this shader for Odallus (http://joymasher.com/) we was in São Paulo and they was in Manaus, so to make everything more ease for both of us the customizations always was the mais feature! so, we develop, make it work, and they just need to implement and cofigure the values
please, send screens and we will publish about your game too
oh!! soon we will send the new build to the asset store with some mobiles fix
I’m here to give a big thanks to everyone who supported us buying our OLD TV Filter o/
That’s why we are working on the biggest update ever for the filter! Say hello to the OLD TV Filter 2! We recoded the entire asset to implement new features and solve many visual and performance issues we had on the first version when executed on mobiles devices and OUYA consone.
Some new features, a more flexible chromatic aberration, screen rounded corner mask, more control on the scanlines, saturation control and more!
Here some screens we take with the filter running on Windows Phone 8 device with almost no loss of performance!
Good think! If you already have the original version , you’ll get the update at no extra cost!
I really like this addon, it works well! But recently after upgrading to unity 5 and trying to build out to ios my screen would just render black on my iphone/ipad after launching the game. I couldn’t figure out why (everything was great in the editor). after removing this addon the game worked as expected and showed. Except i lose all my cool old tv effects … Is there anything you can think of that would cause this?
Hello samrad, first question are you using the v2?
We had lots os issues on mobile devices on the first version, and we solved (almost every) issues on this new verstion, you can update it on the Asset Manager
Hey Tim, we did a some tests on PSVita, OUYA and low end android devices with a very nice performance About the iPhones, we got a very awesome feedback too
I’m currently working on a personal project from which the player is in control of a robot.
I’ll not explain everything here, but if you though Halo, Far Cry or any other games series in which you can see your body act as something cool, what I’m working on is actually way above that.
As the player have access to multiple possible kinds of source of view to send orders (direct or indirect) to his/her robot. This include having the player seeing through camera stuck on wall in the field, using a flying scouting prop above the war zone or even seeing through the robot’s own optics sensors (its “eyes”). This is where this filter really helps me in setting each of those possible points of views to look different.
For example, seeing through an old camera will have much more static and tearing while last-gen optics will have clearer image. Or zooming the robot’s optic eye further than its actual optic capacity (simulated) which result in a poor rendering. (Same as if the player’s robot gets its head damaged/blow and while its optic still works, its doesn’t render well anymore.)