[Released] Open Carry Loot

Hi.
I started extending Highly Customizable Door Script and ended up with a much more versatile system. Getting a separate system for interacting with loot or carryable objects, and one for opening doors, will result in extra work to make them work together, hence the release of this tool.

There is an option to upgrade from Highly Customizable Door Script to Open Carry Loot if any of my previous buyers so wishes.

This tool is all about making it easy to interact with objects. You will be able to do the following:

-Animate doors, levers, chests, basic traps etc. in just seconds.
-Interact with doors, levers, lootable objects, and carryable items.
-Show UI text for interacting with items and when looting.
-Option to tween to the interactable object and/or have the interactable object tween to the player. (unfortunately very hard to see during the video below due to an awful framerate)
-Highly customizable.
-No coding required for the above.
-Prevent carryable objects to clip through the environment with a very simple copy and paste code.
-Option to listen to events to disable player inputs while interacting with an object.
-Extending the loot system is very simple.

Now available on the asset store

If you have any questions or suggestions, feel free to post here or contact me by email: info@ephemeral-studios.com

Thanks for stopping by.

Do you find any key functions missing from the package? Or maybe it’s too expensive?
I’ve been thinking about adding some scripts to make it easy to create puzzles, like pulling levers in a specific order etc. I would love to hear suggestions.