I’m pleased to announce OpenXR VR Motion Capture, a toolkit for recording and animating characters in VR using HTC Vive Trackers to act out motion capture inside of your Unity scenes in real-time!
OpenXR VR Motion Capture is available on the AssetStore
R1Tools OpenXR VR Animation Toolkit is a set of integrations to record motion capture using OpenXR with Vive Trackers within the game engine to record character animation directly in your scenes.
R1Tools uses Mecanim for basic IK in Unity but if you own FinalIK VRIK you can use the VRIK Integration for improved IK customisation!
This tool has been used in the production of various VR titles such as Metaverse Adventures - Into the Metaverse
Simple to set up and re-use
OpenXR support for Vive Trackers
Animate characters within your game in engine to line up animations with props
Supports Mecanim and FinalIK VRIK
Works with any number of trackers
Supports OpenXR for future/past device compatibility
Works with all SteamVR tracked headsets + Vive trackers
Can work with non-SteamVR headsets with Vive trackers using common workarounds (see Readme)
Create realistic animated character animations for your Metaverse/XR experiences and games!
Works with
-
Unity 2020.3.34 or higher
-
OpenXR Package
-
Built-In, URP, HDRP
Technical Details:
- Works with OpenXR + SteamVR or other supported OpenXR runtimes that support Vive Trackers
- Records and saves character animations within the editor in your scenes/game levels
- Optional support for FinalIK VRIK for superior character IK
- Supports Mecanim for Unity Engine powered character IK
For support, please refer to the documentation and contact email on Unity Asset Store