Orbital Gravity is a complete Unity project. The main part of the project is the implementation of the famous Newtonian celestial mechanics.
It’s a plain gravity driven simulation of celestial body movements. The planetary movements are not based of any geometrical astronomy.
Key Features
Fully adjustable Physics
No predefined Kepler Path Motions
Dynamic Time Scaling
All Planets of the Solar System
3 Levels of Detail
Hi-Res PBR Textures
Advanced Atmosphere Shaders
Complete 2D & 3D UI
Source Code included
More Information
Online
Web Demo
Asset Store
2 Likes
Advanced planetary shader
1 Like
John-G
April 25, 2015, 12:52pm
5
Very nice looking shader, does the earth include man made lighting when in dark.
Yes! All images are taken directly out of Unity.
Planet earth has basically a 3.5-layered body:
Surface (Day & Night)
Cloud Layer
Outer Atmosphere
Without the title rectangle the night side is better visible:
1 Like
Brady
September 15, 2015, 6:45pm
14
I have a question about the feature set: what are “Kepler Path Motions” and why is it good not to have them?
That means that the bodies (planets, even the sun) are not following a predefined path. The movement, more precisely the force that leads to it, is calculated based on the specified mass and distance (-> gravity). Each participant of the simulation affects the others (superposition principle). Changing the mass of a body will change the path of all others.
Hope that helped!