I’ll include this in the next update now that 2019.1 has been released to support LWRP
*keep in mind LWRP will require an almost complete recode, so no ETA!
*right now this asset is ONLY built-in render compatible
Hello, my name is Julian and I am very interested in buying Paintz, but I wanted to make sure that your asset could do what I am hoping it could do before I buy.
In a nutshell, I am hoping to use this asset to create a trail of paint that follows a paintbrush, in the same way that a paintbrush would leave a trail of paint in real life. I would want it to leave a trail of paint on a relatively low-poly surface. Can you attach this asset to an object so that wherever it goes, it leaves a trail of paint, or is is more geared towards creating “paint projectiles”?
Can you please explain how I can get the Pain Only Double-Sided on an invisible object? I don’t have your asset yet, but in your video, I can see painting on an invisible wall, but only single-sided. That’s the only feature I need and I will buy this asset if it can do that.
paint is stored as an 8-bit signed distance field in the Red, Green, Blue, and Alpha channels, so 1 channel per color.
4 colors is a hard limit, all code and shaders would have to be redone.
Hi. Your asset is amazing. Thanks for your job!
But I have a question. Is there any possibility to highlighe last splat? I mean the situation when Im drawing on already painted territory with the same color. I cant see the result of painting at this situation. Is it possible to make a normal texture for every painted spalt?
And also when I set a normal texture for splats then clearPaint via the code, the normal texture doesn`t work anymore. Thanks for help)