Purchased, but not working. Cleared my game objects properties (fixed by following uninstall instructions). When installed I can’t execute game. Would love for it to work.
PanicButton: Cannot protect file. => E:_Unity\Blockoland\Unity Project\Library\ScriptAssemblies\Assembly-CSharp.dll
Internal exception thrown: Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’
at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00000] in :0
at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00000] in :0
at Mono.Cecil.DefaultAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00000] in :0
at Mono.Cecil.MetadataResolver.Resolve (Mono.Cecil.TypeReference type) [0x00000] in :0
at Mono.Cecil.ModuleDefinition.Resolve (Mono.Cecil.TypeReference type) [0x00000] in :0
at Mono.Cecil.TypeReference.Resolve () [0x00000] in :0
at Mono.Cecil.Mixin.CheckedResolve (Mono.Cecil.TypeReference self) [0x00000] in :0
at Mono.Cecil.MetadataBuilder.GetConstantType (Mono.Cecil.TypeReference constant_type, System.Object constant) [0x00000] in :0
at Mono.Cecil.MetadataBuilder.AddConstant (IConstantProvider owner, Mono.Cecil.TypeReference type) [0x00000] in :0
at Mono.Cecil.MetadataBuilder.AddField (Mono.Cecil.FieldDefinition field) [0x00000] in :0
at Mono.Cecil.MetadataBuilder.AddFields (Mono.Cecil.TypeDefinition type) [0x00000] in :0
at Mono.Cecil.MetadataBuilder.AddType (Mono.Cecil.TypeDefinition type) [0x00000] in :0
at Mono.Cecil.MetadataBuilder.AddTypeDefs () [0x00000] in :0
at Mono.Cecil.MetadataBuilder.BuildTypes () [0x00000] in :0
at Mono.Cecil.MetadataBuilder.BuildModule () [0x00000] in :0
at Mono.Cecil.MetadataBuilder.BuildMetadata () [0x00000] in :0
at Mono.Cecil.ModuleWriter.b__0 (Mono.Cecil.MetadataBuilder builder, Mono.Cecil.MetadataReader _) [0x00000] in :0
at Mono.Cecil.ModuleDefinition.Read[MetadataBuilder,MetadataBuilder] (Mono.Cecil.MetadataBuilder item, System.Func`3 read) [0x00000] in :0
at Mono.Cecil.ModuleWriter.BuildMetadata (Mono.Cecil.ModuleDefinition module, Mono.Cecil.MetadataBuilder metadata) [0x00000] in :0
at Mono.Cecil.ModuleWriter.WriteModuleTo (Mono.Cecil.ModuleDefinition module, System.IO.Stream stream, Mono.Cecil.WriterParameters parameters) [0x00000] in :0
at Mono.Cecil.ModuleDefinition.Write (System.IO.Stream stream, Mono.Cecil.WriterParameters parameters) [0x00000] in :0
at Dezgo.Panic.Refactory.ProcessAssembly_Procedure (System.String inputFilename, System.Boolean& wasProcessed) [0x00100] in I:\PRO\Dezgo\PRODUCTS\WatchDog\trunk\source\PanicButton_source\Refactoring\Refactory.cs:812
at Dezgo.Panic.Refactory.ProcessAssembly (System.String filename, System.Boolean& wasProcessed) [0x00016] in I:\PRO\Dezgo\PRODUCTS\WatchDog\trunk\source\PanicButton_source\Refactoring\Refactory.cs:664
===
Panic Button version: 1.2.3
0x0000000140E4704D (Unity) StackWalker::GetCurrentCallstack
0x0000000140E48D71 (Unity) StackWalker::ShowCallstack
0x0000000140602A93 (Unity) GetStacktrace
0x00000001405FFE5E (Unity) DebugStringToFile
0x00000001406002BC (Unity) DebugStringToFile
0x0000000140E86EAC (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000000001D9E05BB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000000001D9E04A5 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
0x000000001D9E0018 (Mono JIT Code) [Logger.cs:42] UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000000003BC8E619 (Mono JIT Code) [UnityEngineDebugBindings.gen.cs:121] UnityEngine.Debug:LogError (object)
0x000000003BC8E55D (Mono JIT Code) [Utils.cs:98] Dezgo.Panic.Utils:LogErrorFormat (string,object[ ])
0x000000003BC8E49E (Mono JIT Code) [Utils.cs:120] Dezgo.Panic.Utils:LogError (Dezgo.Panic.Logging,string,object[ ])
0x0000000029E072FC (Mono JIT Code) [Refactory.cs:686] Dezgo.Panic.Refactory:ProcessAssembly (string,bool&)
0x0000000029DEDD8F (Mono JIT Code) [Refactory.cs:244] Dezgo.Panic.Refactory:Refactor (string,PanicSettings)
0x0000000029DEAA4A (Mono JIT Code) [EditorSystem.cs:299] Dezgo.Panic.EditorExt.EditorSystem:LaunchRefactoring (string,bool)
0x000000001DAA2F3A (Mono JIT Code) [EditorSystem.cs:176] Dezgo.Panic.EditorExt.EditorSystem:OnEditorUpdate ()
0x000000001DAA2CC4 (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
0x000000001DAA2C0C (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
0x000000001DAA29FB (Mono JIT Code) [EditorApplicationBindings.gen.cs:222] UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
0x0000000000870A7E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007FF85C2B4FFB (mono) [mini.c:4937] mono_jit_runtime_invoke
0x00007FF85C208341 (mono) [object.c:2623] mono_runtime_invoke
0x000000014033EB25 (Unity) mono_runtime_invoke_profiled
0x00000001404CA1E1 (Unity) CallStaticMonoMethod
0x00000001404CA487 (Unity) CallStaticMonoMethod
0x0000000140BE0700 (Unity) Application::TickTimer
0x0000000140E4179E (Unity) FindMonoBinaryToUse
0x0000000140E42DD1 (Unity) WinMain
0x00000001415C3540 (Unity) strnlen
0x00007FF8BC288364 (KERNEL32) BaseThreadInitThunk
PanicButton: Cannot protect this DLL because the image format is bad, maybe it’s not a .NET assembly?
=> E:_Unity\Blockoland\Unity Project\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll
Internal exception thrown: System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in :0
at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in :0
at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in :0
at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in :0
at Mono.Cecil.BaseAssemblyResolver.GetAssembly (System.String file, Mono.Cecil.ReaderParameters parameters) [0x00000] in :0
at Mono.Cecil.BaseAssemblyResolver.SearchDirectory (Mono.Cecil.AssemblyNameReference name, IEnumerable1 directories, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00000] in <filename unknown>:0 at Mono.Cecil.DefaultAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataResolver.Resolve (Mono.Cecil.TypeReference type) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.Resolve (Mono.Cecil.TypeReference type) [0x00000] in <filename unknown>:0 at Mono.Cecil.TypeReference.Resolve () [0x00000] in <filename unknown>:0 at Mono.Cecil.Mixin.CheckedResolve (Mono.Cecil.TypeReference self) [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataBuilder.GetConstantType (Mono.Cecil.TypeReference constant_type, System.Object constant) [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataBuilder.AddConstant (IConstantProvider owner, Mono.Cecil.TypeReference type) [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataBuilder.AddParameter (UInt16 sequence, Mono.Cecil.ParameterDefinition parameter, Mono.Cecil.ParamTable table) [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataBuilder.AddParameters (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataBuilder.AddMethod (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataBuilder.AddMethods (Mono.Cecil.TypeDefinition type) [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataBuilder.AddType (Mono.Cecil.TypeDefinition type) [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataBuilder.AddTypeDefs () [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataBuilder.BuildTypes () [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataBuilder.BuildModule () [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataBuilder.BuildMetadata () [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleWriter.<BuildMetadata>b__0 (Mono.Cecil.MetadataBuilder builder, Mono.Cecil.MetadataReader _) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.Read[MetadataBuilder,MetadataBuilder] (Mono.Cecil.MetadataBuilder item, System.Func
3 read) [0x00000] in :0
at Mono.Cecil.ModuleWriter.BuildMetadata (Mono.Cecil.ModuleDefinition module, Mono.Cecil.MetadataBuilder metadata) [0x00000] in :0
at Mono.Cecil.ModuleWriter.WriteModuleTo (Mono.Cecil.ModuleDefinition module, System.IO.Stream stream, Mono.Cecil.WriterParameters parameters) [0x00000] in :0
at Mono.Cecil.ModuleDefinition.Write (System.IO.Stream stream, Mono.Cecil.WriterParameters parameters) [0x00000] in :0
at Dezgo.Panic.Refactory.ProcessAssembly_Procedure (System.String inputFilename, System.Boolean& wasProcessed) [0x00100] in I:\PRO\Dezgo\PRODUCTS\WatchDog\trunk\source\PanicButton_source\Refactoring\Refactory.cs:812
at Dezgo.Panic.Refactory.ProcessAssembly (System.String filename, System.Boolean& wasProcessed) [0x00016] in I:\PRO\Dezgo\PRODUCTS\WatchDog\trunk\source\PanicButton_source\Refactoring\Refactory.cs:664
===
Panic Button version: 1.2.3
0x0000000140E4704D (Unity) StackWalker::GetCurrentCallstack
0x0000000140E48D71 (Unity) StackWalker::ShowCallstack
0x0000000140602A93 (Unity) GetStacktrace
0x00000001405FFE5E (Unity) DebugStringToFile
0x00000001406002BC (Unity) DebugStringToFile
0x0000000140E86EAC (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000000001D9E05BB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000000001D9E04A5 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
0x000000001D9E0018 (Mono JIT Code) [Logger.cs:42] UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000000003DBE47EC (Mono JIT Code) [UnityEngineDebugBindings.gen.cs:165] UnityEngine.Debug:LogWarning (object)
0x000000003DBE472D (Mono JIT Code) [Utils.cs:93] Dezgo.Panic.Utils:LogWarningFormat (string,object[ ])
0x000000003DBE466E (Mono JIT Code) [Utils.cs:114] Dezgo.Panic.Utils:LogWarning (Dezgo.Panic.Logging,string,object[ ])
0x0000000029E06FC3 (Mono JIT Code) [Refactory.cs:671] Dezgo.Panic.Refactory:ProcessAssembly (string,bool&)
0x0000000029DEDD8F (Mono JIT Code) [Refactory.cs:244] Dezgo.Panic.Refactory:Refactor (string,PanicSettings)
0x0000000029DEAA4A (Mono JIT Code) [EditorSystem.cs:299] Dezgo.Panic.EditorExt.EditorSystem:LaunchRefactoring (string,bool)
0x000000001DAA2F3A (Mono JIT Code) [EditorSystem.cs:176] Dezgo.Panic.EditorExt.EditorSystem:OnEditorUpdate ()
0x000000001DAA2CC4 (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
0x000000001DAA2C0C (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
0x000000001DAA29FB (Mono JIT Code) [EditorApplicationBindings.gen.cs:222] UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
0x0000000000870A7E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007FF85C2B4FFB (mono) [mini.c:4937] mono_jit_runtime_invoke
0x00007FF85C208341 (mono) [object.c:2623] mono_runtime_invoke
0x000000014033EB25 (Unity) mono_runtime_invoke_profiled
0x00000001404CA1E1 (Unity) CallStaticMonoMethod
0x00000001404CA487 (Unity) CallStaticMonoMethod
0x0000000140BE0700 (Unity) Application::TickTimer
0x0000000140E4179E (Unity) FindMonoBinaryToUse
0x0000000140E42DD1 (Unity) WinMain
0x00000001415C3540 (Unity) strnlen
0x00007FF8BC288364 (KERNEL32) BaseThreadInitThunk
error CS0009: file Library/ScriptAssemblies/Assembly-CSharp.dll' has invalid
assembly’ metadata
Compilation failed: 1 error(s), 0 warnings
0x0000000140E4704D (Unity) StackWalker::GetCurrentCallstack
0x0000000140E48D71 (Unity) StackWalker::ShowCallstack
0x0000000140602A93 (Unity) GetStacktrace
0x00000001405FFE5E (Unity) DebugStringToFile
0x00000001406002BC (Unity) DebugStringToFile
0x000000014075BEE8 (Unity) std::_Tree<std::_Tset_traits<std::basic_string<char,std::char_traits,stl_allocator<char,66,16> >,std::less<std::basic_string<char,std::char_traits,stl_allocator<char,66,16> > >,std::allocator<std::basic_string<char,std::char_traits,stl_allocator<char,66,16> > >,0> >::_Copy
0x000000014075C04D (Unity) std::_Tree<std::_Tset_traits<std::basic_string<char,std::char_traits,stl_allocator<char,66,16> >,std::less<std::basic_string<char,std::char_traits,stl_allocator<char,66,16> > >,std::allocator<std::basic_string<char,std::char_traits,stl_allocator<char,66,16> > >,0> >::_Copy
0x000000014076759F (Unity) GetAllManagedMonoIslands
0x0000000140796F37 (Unity) UpdateMonoCompileTasks
0x0000000140756B8B (Unity) UpdateMonoCompileTasks
0x0000000140BE03A5 (Unity) Application::TickTimer
0x0000000140E4179E (Unity) FindMonoBinaryToUse
0x0000000140E42DD1 (Unity) WinMain
0x00000001415C3540 (Unity) strnlen
0x00007FF8BC288364 (KERNEL32) BaseThreadInitThunk