The Automatic 2D Pathfinding Solution
Released! Find it here: https://assetstore.unity.com/packages/slug/175968
YouTuber? I will give away free copies in exchange for shout outs. You must have a channel with at least 400 views on your recent videos. Contact me if you are interested. (Any give-aways are up to my discretion, no promises made)
What is it?
PathBerserker2d is a new pathfinding solution for 2d platformers.
No longer do your enemies have to be constrained to the boring “move from left to right and back again” movement pattern seen so often in platformers. Stand out from the crowd with smart enemies, for which even walls and ceilings are fair game to path on.
Features
- Full 360° pathfinding. Let your characters walk on walls and ceilings!
- Supports different agent heights on the same graph!
- Supports pathfinding on moving platforms!
- Build-in support for elevators, ladders and teleporters!
- Mark areas with custom tags. Tell your agents to avoid/prefer those tags when pathfinding.
- Bake navigation data at the click of a button from your existing colliders! Automagically!
- Fully multithreaded pathfinding Find paths with as many threads as you want
Videos
Web-GL Demo
I host a Web-GL demo here:
https://oribow.github.io/PathBerserker2dDemo/
Read the Documentation
I host the documentation that ships with this asset here:
https://oribow.github.io/PathBerserker2dDemo/Documentation/
Got any suggestions, ideas for features or need help with the Asset?
Please comment below!