PBR Material Pack is a growing collection of custom physically based materials. PBR Material Pack works perfectly with the new Unity 5 physically based metal rough(smooth) shader. If you are still running Unity 4 all maps will work perfectly except the Metal & Roughness maps, you will need to create a specular map.
Every material includes a map for,
- Albedo (A)
- Metal & Roughness (actually metal smoothness)* (MS)
- Normal (N)
- Ambient Occlusion (O)
- Height (H)
Unity calls it Metal Rough but the shader uses Metal Smoothness*
**Smoothness is the inverse of Roughness
Benefits
- Quick Prototyping
- Fast Final Game Art
- Base maps to help you create your own materials fast
- Monthly Updates
- Unique Naming Scheme to avoid name conflicts and ambiguity(see below)
Naming Scheme (example)
TilePlain_Set_0000_A_00 (Set 0 Albedo Map Variant 0)
TilePlain_Set_0000_N_00 (Set 0 Normal Map Variant 0)
TilePlain_Set_0000_N_01 (Set 0 Normal Map Variant 1)
TilePlain_Set_0001_O_00 (Set 1 Occlusion Map Variant 0)
Monthly Updates
Every month the Material Pack will get larger. Meaning buy now and get updates every month before the price increases (Note: At some point I will have to stop updates, tentative version 1.x).
Below are a few of the materials included at the time of this posting.
Link to asset store.
Any materials you would like to see included in future versions? Leave a message here!