[Released] PBR Stage Equipment

Fill the Night/Dance Club and Stage with over 30 HQ PBR models, animations and effects
Asset Store: Unity Asset Store - The Best Assets for Game Making

Congrats on this, and best wishes for success! You’ve done a great job. :smile:

Thanks!
We will be glad to any advice and suggestions

Hi, is there a demo scene in the package?

Yes, the demo scene included and it’s on the video (except camera movement)

1 Like

Great, thanks! I’ll be buying this.

1 Like

number of poly?

Speakers -1700, 2100, 2400
Microphone - 700
Flame machine - 1450
Midi keyboard -1200
Mirror ball - 7300

3604510--292784--Poly01.jpg

Hi,
Is it ready for a mobile application ?
How many lights could i put on a scene for an IOS/Android project ?
Thanks

Hi, asset is intended for PC usage and i think a bit heavy for mobiles

Hi,
I’ve purchased and imported and getting a couple warnings:

Assets\TirgamesAssets\Utility\Shaders\Editor\TirgamesStandardShaderGUI.cs(92,3): warning CS0612: ‘ColorPickerHDRConfig’ is obsolete

Assets\TirgamesAssets\Utility\Shaders\Editor\TirgamesStandardShaderGUI.cs(300,4): warning CS0618: ‘MaterialEditor.TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)’ is obsolete: ‘Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)’

Please update or let me know what to change in the shader code. Thanks!

Update: I see now in your TG Utility asset that you simply deleted the deprecated code. All good.

Unity 2018.2.5 I have got the error
Shader error in ‘Tirgames/TirgamesStandard’: invalid subscript ‘_LightCoord’ at Assets/TirgamesAssets/Utility/Shaders/TirgamesStandardCore.cginc(417) (on d3d11)

Fin de la discussion

Écrivez un message…

Import latest version of Custom shader, let me know if it won’t work for you

Hi, is a URP version possible for PBR Stage Equipment?

Hi, unfortunately it works only with Standard RP as some objects like led panels and dance floor uses Custom shader

1 Like

I just figure it out that I can repeat my custom shader in the Shader Graph, and then there will be support for URP, I hope that in a week I will release a shader update. For now here is a LINK to Shader (select unconverted materials which have pink color and select ShaderGraph->TirgamesSRP)

Brilliant! :slight_smile: Thank you.

Can you edit the animations for the lights and led panels? I bought this asset and I want to sequence the lights to music in the timeline is there any way you know I could do that? Is there anyway I can animate the led panels in the timeline? I can turn lights on and off but I can’t turn emission in the timeline. How would you go about doing this, sequencing Lights to music?

Hi Blaine99, give me a couple of days to think about how it can be implemented