[RELEASED] PDG Tiling Mars Terrain

PDG Tiling Mars Terrain

*** 100% exclusive to the Unity Asset Store ***16 tiling mars-surfaces.
Ready for your project, and works out of the box!

This asset features:
Tiling terrains and meshes

16x 2049x2049.raw 16-bit heightfields to create Unity terrains from
16x low poly meshes (around 3k tris) in .OBJ format
16x 2048x2048.png Textures, normal maps and splat maps

Single terrain/mesh

1x 2049x2049.raw 16-bit heightfield, covering all 16-tiles at once
1x 2048x2048.png Texture, normal map and splat map
1x low poly mesh (around 5k tris) in .OBJ format
1x low poly mesh (around 10k tris) in .OBJ format
1x low poly mesh (around 30k tris) in .OBJ format

Additional goodies

1x “TerrainSticher” Javascript for making unity-terrain LOD seamless at runtime

3x tiling detail textures for painting or use with splat maps
3x bump maps to augment detail textures

6x 2048x2048.png Skybox textures

Example Scenes

1914086--123481--shot5.png

1914086--123482--shot6.png

1518865--103122--as_button.png1487348--82812--$pd_button.png

UPDATE 1.02 (Untiy5 only)

  • removed some unused materials
  • fixed a bug with “Mars_Tile_x1y2”, were the wrong normal map was assigned

REPAIRING WITHOUT UPDATING:
Instead of downloading the update, you can just assign the right normal map as follows:

Find the material, that is assigned to “Mars_Tile_x1y2” and click on the select-icon in the
bottom right corner of the normal map shader slot and choose “Mars_Tile_TN_x1y2” from
the asset-list.

This will fix the the issue with some terrain patches appearing to not tiling seamless!
(everything bordering with tile x1y2)

Best Regards and apologize for you inconvenience!

Updated to be 100% Unity5 compatible