*** 100% exclusive to the Unity Asset Store ***16 tiling moon-surfaces. Ready for your project, and works out of the box!
This asset features: -Tiling terrains and meshes
16x 2049x2049.raw 16-bit heightfields to create Unity terrains from
16x low poly meshes (around 3k tris) in .OBJ format
16x 2048x2048.png Textures, normal maps and splat maps
-Single terrain/mesh
1x 2049x2049.raw 16-bit heightfield, covering all 16-tiles at once
1x 2048x2048.png Texture, normal map and splat map
1x low poly mesh (around 5k tris) in .OBJ format
1x low poly mesh (around 10k tris) in .OBJ format
1x low poly mesh (around 30k tris) in .OBJ format
-Additional goodies
1x “TerrainSticher” Javascript for making unity-terrain LOD seamless at runtime
3x tiling detail textures for painting or use with splat maps
3x bump maps to augment detail textures
I tested on MacBook Pro with latest Safari and on Win10 with Firefox, Edge and chrome.
Nothing seem to works anymore. I googled and fouind this:
Seems, like support was dropped?!
Thanks again for the heads up, I think I will switch every demo from webplayer to Sketchfab - so that people could see something (may not as good as my demos were, but… at least something)
This will take a while, please check back from time to time, if you wish!
Pardon my lack of knowledge, but when added to a scene with a first person controller does the terrain act like …terrain in that the FPC would move up and down like walking over bumpy surface?
yes - I provided some “heightmaps” so you can create “Unity terrain” from it, on that you can put the standard FPS prefab from the “FPS Controller Asset” and look/walk around.
Like I said, there was once a nice webplayer demo, but transfer this to WebGL is not the easy (for me as a “non programmer”, I get some compiler errors, I can not solve in an easy way)
I used “playmaker” asset, that gives trouble, when try to compile to WebGL…
So I uploaded some assets to sketchfab, at least this is more than just a screenshot - but not “the real walk on terrain feeling”
Do you still support this asset? I have a unity project using c#, and am interested in the lunar surface. I’m a newb to programming and unity, and will have a lot of questions.