[RELEASED] Physical Depth of Field

Hi everyone,

We have just released our Physical Depth of Field - Unity Asset Store - The Best Assets for Game Making

Quick summary about our asset:
Physical Depth of Field gives you multiplatform solution with quick setup, great quality and performance at the same time.

-------- Advantages --------
► Physical Depth of Field is few times faster than standard Unity Depth of Field
► Fully dynamic
► Multiplatform
► Easy to setup

-------- Features --------
► Works on all platforms that support
► Two modes - “Physical” and “Artistic” for developers who want more freedom
► Preview the effect in the editor without running your game on every tweak
► Integrated with existing image effects, using the built-in Unity post-processing pipeline

-------- Live comparison --------
► Example Scene (Nvidia Geforce GTX 970)
Unity Depth of Field – 0.9ms
Physical Depth of Field - 0.76ms
► Example Scene (Intel HD Graphics 4400)
Unity Depth of Field – 4.7ms
Physical Depth of Field – 1.7ms

-------- How to use it? --------
It’s as simple as adding standard Unity Image Effects.
► Add Component to the camera
► Adjust the parameters
► Enjoy nice view!

If you have any questions or comments, we are happy to hear them :slight_smile:

Screenshots:

3 Likes

Looks great, do you have any figures for mobile?

Wow, great job!

1 Like

Great DOF !

1 Like

In our Depth of Field, scene depth is render per pixel, so it will have huge impact on the performance on most mobiles.
We have tested it on few higher end mobile devices (like HTC one m8) and on middle setting it was working fine.
But if you are planning to target big range of mobile devices, we don’t recommend using that. And also the OpenGL needs to support Mulit Render Target, so most of the time you would still need OpenGL 3.0 to use it.

We have now fixed most of the known issues and bugs, the update should be soon available.