[RELEASED]Physics Scatter: scatter objects in the editor, with physics

Hello guys! I just finished Physics Scatter, a tool for Unity that will allow you to scatter objects that follows physics, directly from the Editor! This means that you won’t have to painfully rotate, translate, scale, adjust the object to make them look real! You can scatter multiple objects at the same time and you can apply random rotation or scale to them.

Even better, you can apply effects to the scattered objects, in order to create amazing scenes!

For example, you can scatter objects around and then apply an explosion effect. While the objects are in the air, you can freeze them! These open up to a huge amount of new possibilities for scene creation!
See the examples below:

The idea is that the Physics Scatter can do anything that a normal object scatter can do. Random rotation, scale, offset placement, global and individual settings for objects, are all included here. But, in addition to this, you can apply physic effects to your object! Not only those you scattered, but also (if you wish) those that you have lying around in the scene :slight_smile:

Features

  • Selectively apply/remove physics to specific objects
  • Scatter objects by randomly changing their translation, rotation or scale
  • If you want, you can disable the physical scattering and just use it as a normal object scatter
  • Three effects: Explosion, BlackHole, and SimpleForce! Fully parameterized, you can create many, many different effects! The graphical representation in the editor will make it simple to create the desired effect
  • Freeze object mid-air and create unforgettable scenes!

So, what do you think? :slight_smile: I will soon submit this to the Store. Will keep you updated. :slight_smile:

1 Like

Hello guys! The package has been submitted for approval! I don’t know why, but I had trouble loading the images in the first post. It seems to be solved now. I also added some new images :slight_smile:

Yes, appreciate the effort. Hope this is well-received and turns out to be very useful to the community. However, while it’s not too late, I encourage you to avoid using “Physic”. Check this out: PHYSIC Definition & Meaning | Dictionary.com

Thank you. I can easily re-create the screenshots and other material, but I submitted it already so I guess is too late to change it?
EDIT: Well it seems I can update my submission, that’s good. I am updating all the videos and images:) Thanks for spotting this @yant

My asset has finally been released!!

Some free vouchers for you guys :slight_smile: If you use it remember to review it, positively or otherwise :slight_smile:

ASV-Y7AA-FCD6-UTJX-KTJU-LJ9N
ASV-7T4Q-NN6C-644E-66NF-49J7
ASV-4RYC-HGUW-PT4V-C3AW-UDT9
—Vouchers have been all used!

WOW!! Cool, useful and interesting. This deserves to be seen more and featured as a unique and special Unity asset that should be more known.

I have just bought this and it seems to be really amazing and awesome! Incredible the things that can be done with multiple prefabs and do such lovely physics things as seen on the video.

Thanks veryt much for creating this and congratulations for making this in such great way and it has a very low price that is way lower than the high quality this asset has.

Will test it more and see all the things it can do.

By the way, in the examples I feel that is missing an example that may have a big spacious place, but with walls that when applying the explosion or high force the elements would impact in these walls, I think it it would look good

I am really glad that you liked it! You are right, that would look super cool :smile: Let me know if there is any feature you feel it would be worth adding. If you feel like it, consider writing a review https://www.assetstore.unity3d.com/en/#!/content/98305
:slight_smile:

Dang, too late for the voucher.

Just want to know if the asset supports masking? Say I already have a scene made by other department, but I need to spice it up more by adding debris and trash or a pipe of books or chairs. If I use your asset, say the explosion, wouldn’t it affect and move the other props that already on the scene?

Hello silvershunt. Yes, that is supported :slight_smile: The only objects that are moved are those childed to a certain object automatically created (or selected by the user).

Hi, I like this asset, I like much this asset, but regrettably have use it only a little because did not have much time left.

Please do you know if what I explain in this thread here can be done in some way with this asset?

Thanks very much for any possible help

Hi @SpaceRay and thank you so much for your appreciation.

Interesting idea! I tried to do something like that and I think you can do it pretty easily with my Physics scatter:

I started with this scene:

Note that there is a cube floating mid air. This cube is not inserted “physically”, but just in the classic Unity way. Then I scattered several elongated capsules around the scene with the physics scatter. Then switch to the “effects” menu (the red button) and select black hole. Change the “Vertical Offset” to be the same as the height of the cube (in my case, around 15), increase a bit the power, move the mouse on the terrain below the cube and press space.

All the capsules will be drawn towards the cube. Then when you obtain the desired effect you need to disable the physics of the capsules by pressing “Delete Rbody in Root” (or, better, the shortcut SHIFT+A)

That’s the result! Pretty neat, isnt’ it?

It took me less then 3 minutes to do this :slight_smile:

1 Like

I also tried to do this with a different type of object, and a bigger one (so that the capsules won’t cover it completely):


This one is particularly satisfying :smile:

If you make the central object invisible you’ll get exactly what you want, I think :slight_smile:

Hello, Thanks really very much for trying it and find a way to do it, and it looks very good, but regrettably I can not make it work myself, and I think is my fault not understanding how you are making it, because I do not understand what you mean with the cube in mid air, as I have put the cube in the same way as you, and have followed your instructions but the capsules are not moving, and not being attracted to the cube, when I put the cursor below the cube, and press spacebar key, nothing happens.Does the cube need some script added or anything?

I am surely missing something and doing something wrong

What Unity version are you using? I have tried using Unity 2018.1.15 (the official release version) and also Unity 2017.4

Thanks very much for any possible help

Additionally to the above, I think that I can suggest you if it would be possible that there could be added an example scene configured by you with the arrangment and things included as you may like and want, so you can show how all should be put and with the right values?

So this way after buying your asset, then you only have to load this scene and see how it works directly, and then the user can add their own content.

Thanks

Hello @SpaceRay , I am sorry the asset is not working for you straight away.
Adding an example scene is a good idea and I may do it for the next version.

I am at work now but I will take a proper look today when I go back home (in around 6 hours). To speed up stuff we can also chat in real time: I sent you my mail through private message, feel free to contact me on hangout.

For now, I have the feeling you cannot even scatter object physically, is this true? When you create a capsule object you should drag it onto the Physics Scatter panel.
I suggest you to take a look at the getting started video if you have not done it already:

1 Like

Thanks for answering fast, even from work, I have already seen the video, and the scatter works correctly and as shown on getting started video physically scattering objects until the 4:20 where you start with the effects part, that is what it does not work for me.

I have put the size of the effect large enough to cover the group of objects but when you press space bar key, nothing happens.

of course I can wait for you to come back, there is no prolem and is not urgent. Thanks very much for your help

interesting. Does any of the effect work?

Another question: after you have added some objects through the physics scatter, click on one of them. Tell me: does it have a Rigidbody? This will help me debugging the problem.