Thanks! There are “modular” textures included, so you can swap out a colored texture for a white one then color the particle effects as you want in the inspector. Will look into updating with modular prefabs if you think that’s useful
Edit: Update should pop up next week with 57 new modular prefabs.
I finally bought this fantastic asset, instead of the previous one. I pretty happy with this, because it is just what I need, very clean and useful.
But, mainly to give you some feedback in order to improve easily your product, the examples may be a little bit better, here some observations :
The example scenes could be renamed to something more clear, and the ui seems to be broken. Anyway, the idea is very good, but iy is hard to remember where is each effect example, and with a one clear scene and ui will be easy for anyone.
Provinding these prefab examples save us a lot of time. But it can be more straightforward, with a complementary script that allows the reuse of the effects (ex. pooleable). Since the prefabs have different gameobjetcs, the orquestration of the respawn requires the knowledge of the structure/components, and it is just the inverse outcome that a “ready to use” prefab must have.
Thank you very much again, you save a lot of time!
@ruuben Thanks for the feedback. It may be a challenge finding the right effect, but at least for missiles/impacts, you can look at the names for the effects in the video demo! I will consider making a “library” scene where you can more easily find the effect you’re looking for.
I’m unfortunately not a very good programmer, and I’ve had some help with the included scripts, but I do wish I could include something like a pooling feature at some point. I don’t know how much work this is yet though.
Hey, really cool! The only thing I’d change is making the skybox a little less ‘flat’. Could be easier for the player to look around and orient themselves if it has more texture.
Hi Archanor, we used Pixel Arsenal to great effect in our game Heckpoint. Thank you SO MUCH for this asset. It has helped us define our aesthetic, and the bright colors and bloom are visually satisfying. I look forward to using this as we continue into 3D development. Our trailer is below.
Does this asset support URP? I am making a 2D pixel art based space project and wanted to see how these would jive with the rest of the project. But when I download and import the project, all of the visuals are appearing as magenta boxes, like the textures are missing or something.