Our PixelSurface asset has just been released in the Asset Store!
PixelSurface creates a 2D pixel environment. You have complete control over how this surface is divided into tiles for efficient processing, as well as how big the pixels appear on screen. It supports full 32-bit color, with transparency, and standard drawing methods including line, rectangle, ellipse, and flood fill (“paint bucket”).
PixelSurface also supports “live” (dynamic) pixels, which move around on top of the static background. These are perfect for special effects like flying debris, fire, falling snow or rain, and much more.
Now you can easily create retro-style games that rely on a destructible terrain, in the style of Lemmings, Worms, or Dig Dug, or modern smash hits like Sandbox. Let your imagination go wild — what could you create with this new capability?
Read the fine manual, or try the web player or WebGL demo! Or go directly to the Asset Store page.
And if you have any questions or comments, please post them here. I’ve been an active member of the community for years and if I don’t respond quickly, it probably means I am either lost in the desert, or trapped under something heavy. (Please send help.)