[Released] Platforming Game Development Kit : Advanced Platform Games Mechanics

WebSite!
WebPlayer
AssetStore

What is the asset all about?
Easy, its a advanced 3D, or 2.5D platforming framework, that you can use to create games similar to the Sonic the Hedgehog franchise games.

New Update :
*Glide
*Climbing - Can be used to create stairs or to climb walls!
*Dodge Mechanics
*Improved Loop Handling

What features does it support?

  • Slopes,Loop-de-Loops, Corkscrews - Yup, all geomerty can be walked on as long as you got enough momentum!

  • 2.5D Segments

  • Fluids affect Character Physics

  • Pushable Objects

  • Homing Targets

  • Hanging Mechanics

  • Sonic and friends signature moves - (Spindash,Homing Attack, LightDash)

  • Much More…


What to expect?
Clean code, commented, models, and game objects to create the perfect platforming game

Documentation

Where can I get it?

Links at the top!

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New Update :
*Glide
*Climbing - Can be used to create stairs or to climb walls!
*Dodge Mechanics
*Improved Loop Handling

Sonic Unity Framework Updated!

Change Notes:

  • Camera Now interpolates movement
  • Camera should be more responsive when moving with analog controls
  • Fixed Homing attack bug - character would keep trying to hit a impossible target
  • Fixed Homing attack passing through walls
  • Fixed homing attack not stopping when hitting solid objects
  • Fixed 2D Mode Spline Path finding
  • Fixed Spline Spawner Object
  • Fixed Character Rotation when stopped in 3D and 2D Mode
  • Added New Inspector for the new abilities in Player Character
  • New Prefab of player character
  • Improved Dodge mechanics, character should no longer hit walls and stop
  • Improved steering behaviour when on loops
  • Re-Code Spline Spawn Clear Method to always clear the child objects
  • Fixed Character GroundDistance calculation to always be automatic
  • Fixed AirControl calculation for AirBased Moves
  • Add option to disable The Turning Helpers when on loop
  • Remove Velocity Limitation bug, now character can be boosted over the max achivable speed (speedpdas, springs, script)
  • Improved FOV calculation to look smoother and take in acount Ultra High Speeds

New Video Coming Soon!

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Asset Submited to Asset Store.

how long it will take for approval ?

Usually its around 1-2 Weeks if everything is ok.

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any updates from the asset store ?

Still pending review. They might have many submissions. I will hit them with a email.

Ok, so the review was declined, they said the name needs to change and pointed some tweaks I should make - although this is personal , I will make them toggleable, mostly, make the camera follow the player direction.

I will resubmit this tonight after tweaking and finding a better name for it. Any Suggestions?

name it fast jump and run kit

Renamed the Asset for Platforming Game Development Kit! Waiting for approval once again, rewrote all the documentation to a more current and easier to understand format.

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still no updates ?

Still waiting for their reply… Seems to take a unusually long time, probably due to the amount of scripts / features it contains.

So finally PGDK is LIVE!

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for exemple i entered into the spiral and suddenly i m in the other side … but what’s more annoying is that we you run and try to jump you miss you target and in some cases he keeps running without stoping …sorry if i m bothering you :S

You are not bothering, there are speed pads in the ground that force you to run for a predetermined time, although you can’t actually pass through the loop, but if you jump while under the pad influence you might be stuck running somewhere else. This can be said due to bad level design on my part. I will change the webplayer to stop your jumping motion, or to cancel the move if you jump during a predefined movement.

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Minor Update :
A Update is coming with better default level, new components to create the level, and some fixes on old ones.
Physics is also receiving some improvements.
Tell me what you think about features you would like to see added, or if you are having trouble with something!

Thats all for today!

Eventhough I havent updated this in a while, take notice that PGDK is currently being updated to version 2.0.

Lots of bugs fixes, and major improvements to camera and Input code.
Player Actions also updated to be more user friendly.
Less clutter on variables names, and new API methods are some of the incoming features !

Check a funny small preview.
Its a me Pario!

PGDK 2.0 is on its way to the asset store! :smile:

cool what’s new about it ?