What is the asset all about?
Easy, its a advanced 3D, or 2.5D platforming framework, that you can use to create games similar to the Sonic the Hedgehog franchise games.
New Update :
*Glide
*Climbing - Can be used to create stairs or to climb walls!
*Dodge Mechanics
*Improved Loop Handling
What features does it support?
Slopes,Loop-de-Loops, Corkscrews - Yup, all geomerty can be walked on as long as you got enough momentum!
2.5D Segments
Fluids affect Character Physics
Pushable Objects
Homing Targets
Hanging Mechanics
Sonic and friends signature moves - (Spindash,Homing Attack, LightDash)
Much More…
What to expect?
Clean code, commented, models, and game objects to create the perfect platforming game
Ok, so the review was declined, they said the name needs to change and pointed some tweaks I should make - although this is personal , I will make them toggleable, mostly, make the camera follow the player direction.
I will resubmit this tonight after tweaking and finding a better name for it. Any Suggestions?
Renamed the Asset for Platforming Game Development Kit! Waiting for approval once again, rewrote all the documentation to a more current and easier to understand format.
for exemple i entered into the spiral and suddenly i m in the other side … but what’s more annoying is that we you run and try to jump you miss you target and in some cases he keeps running without stoping …sorry if i m bothering you :S
You are not bothering, there are speed pads in the ground that force you to run for a predetermined time, although you can’t actually pass through the loop, but if you jump while under the pad influence you might be stuck running somewhere else. This can be said due to bad level design on my part. I will change the webplayer to stop your jumping motion, or to cancel the move if you jump during a predefined movement.
Minor Update :
A Update is coming with better default level, new components to create the level, and some fixes on old ones.
Physics is also receiving some improvements.
Tell me what you think about features you would like to see added, or if you are having trouble with something!
Eventhough I havent updated this in a while, take notice that PGDK is currently being updated to version 2.0.
Lots of bugs fixes, and major improvements to camera and Input code.
Player Actions also updated to be more user friendly.
Less clutter on variables names, and new API methods are some of the incoming features !