This is a plugin for Unity Editor to help developers who use PlayerPrefs class easely in their projects.
Very easy to integrate and use. Tested in Unity 3.5 and in Unity 4.0.
With this plugin you can test your project Player Preferences without writing any code for saving/editing/deleting prefs.
FEATURES
Player Prefs in Editor (Plugin)
Can save/edit/delete String, Float, Int, Bool, String Array, Floar Array, Int Array, Bool Array, Vector2, Vector3 and Rect types
Can sort arrays in ascending and descending order
Can edit and delete preferences saved with PlayerPrefsPro class
This package is designed to show a loading animation while something is loading behind. You can use it to display a loading on top of hole view or on a rect. This loading is fully optimized for Android, Web Player, PC, Max, Linux, Flash Player, Google Native Client and iOS platforms.
Thanks for the helpful tool, neomarian, but I have a problem when I try building:
Assets/Plugins/PlayerPrefsPlugin/Editor/PlayerPrefsPro.cs(52,52): error CS0103: The name PlayerSettings' does not exist in the current context Assets/Plugins/PlayerPrefsPlugin/Editor/PlayerPrefsPro.cs(92,100): error CS0103: The name PlayerSettings’ does not exist in the current context
Did I forget to create an object or something somewhere? Could this just be a problem with my registry?
I can see my variables when I check the registry. Am I supposed to name something PlayerSettings?