Getting colors for v3 mesh tiles is definitely next one on the list,
and then webgl tiled support (maybe some kind of lite v3).
Some research on point culling (so that points behind other points would be skipped),
but doesn’t work yet.
Other related recent updates:
- Standalone point cloud converter: new RGB+Intensity+Position packed format, allows point cloud viewer to display cloud with RGB + Intensity colors (can toggle in shader which one is active), json console logging support. This new packing method might open some additional regular point cloud packing possibilities… maybe can pack data smaller.
- Velodyne viewer added Hololens2 single pass vr mesh shader *can be copied for point cloud viewer too (for meshes)
- Ouster viewer is coming into store soon