Polygon Arsenal features all new effects with a focus on sword, magic, crystals, RPG combat and missiles. Also featuring new treasure effects with gold, gems and items often seen in 3D platforming games. Existing effects in the asset have seen improvements in performance and quality.
I just bought Polygon Arsenal and Epic Toon yesterday, glad to discover the update today !
I didn’t have time to browse through the full huge collection (specially with all the new ones) but I already notice there isn’t any Fog VFX in the Polygon Arsenal like in the Epic Toon one (Calm/Flat/Heavy/Lively).
I was a little bit disappointing as my project is Low Poly style I prefer to stick with the Polygon Arsenal one and I’m not sure using the Epic Toon fog here will fit with the rest.
I’ll do a proper review on the asset store page once I’ll integrate/play more with the package.
But I can already say that the promo videos, demos and package organisation are really good
@yotcho_1 Thanks for the feedback. I can look into making a fog effect, though I think the design would be very similar to the Epic Toon FX counterpart, unless you have a very specific look in mind.
I think same prefabs/designs than the Epic Toon ones with another sprite sheet style (less soft more polygonal) will be really cool for the Polygon Arsenal !
I don’t have a specific look but a use case : fake volumetric fog with particle system to give a mist/dust atmosphere to the scene.
Hi, I recently bought Polygon Arsenal FX. I am facing few problems, Help will be appreciated.
I am currently working on URP, also added v1.21 URP Fix + Depth Texture - on But still lots of particles have missing materials, also attached a image below for reference. Even lighting is not the same, not sure why?
@QuickQuad I have the asset imported in 2020.1.16f1 with URP 8.3.1 and everything looks fine on this end. Can you upgrade URP and see if that makes any difference?
Yay! It fixed. I upgraded to 8.3.1 and reimported, Used the URP upgrade and it got fixed. Thanks a lot for your quick response. Awesome asset pack! Keep building
Hello, I have a similar issue like QuickQuad. This is what my scene looks like while it should look like the one in the photo above. Can you help me solve this issue. I already tried QuickQuad’s solution but it did not help. I have Depth Texture enabled. What else can I try to fix it? Thank you in advance for your reply!
EDIT: I think the problem is with the shaders because the materials appear pink even in the inspector. Actually, only when using PolyIntense shader, the objects do not appear pink.
EDIT 2: Everything works fine when not using the default renderer, so I stick to it for now.
Is that Standard or URP? What versions are you running?
If URP, does the URP upgrade do nothing after applying it? Double click it in upgrades folder and Import. If you have the latest URP in package manager it should work.
Edit: I also recommend using a LTS version as there’s been less problems in URP there.
I am using URP version 8.3.1 and and unity version is 2020.3.18, so it’s a LTS version. I think it may be because my GPU is quite old but I won’t be able to test this theory the next one week. I will tell you as soon as I have tested it. Until then I will just use the default renderer. I gues the results won’t be that good but it will do the trick.
just bought the asset and all the effects are looking really great. Thanks for this awesome set! Unfortunately, I got problems when trying to set everything up in my project. Although, I think the problem derives from my specific setup, maybe you could help me understanding the problem and recommend me the best way to fix it.
When adding your effects, everything using soft particles is not rendered at its position. It looks like the effect is rendered behind every object in the scene. Thus, you can only see effect parts using soft particles when nothing is behind it. I made a short video to demonstrate the problem and show the found solutions so far:
As already mentioned, I think this is a project settings related issue. But maybe anybody can help me with that. My configurations are:
Orthographic (!) Camera (changing it to perspective fixes the issue)
Soft Particles enabled (Disabling fixes the issue, too)
I don’t know, if any of the found fixes are “the way to go” to solve my problem. For me the only viable option is to disabling soft particles. But I don’t know which consequences this could have. Every other option would break an essential part of my project.
I would appreciate any feedback or further information.
Thanks in advance!
Edit:
I found another solution shortly after posting this. My camera configuration is a little bit messed up. When setting too low or high values for Clipping Planes, the effect also does not show in front of objects. This is currently also an issue in Scene View with Dynamic Clipping enabled.