[Released] Pool Boss - super easy pooling solution.

Pool Boss has been released on the Asset Store!

This flexible object pooling system is included in the Core GameKit system, but now you can purchase it as a standalone.

Pooling is a necessity for all platforms and all game types. It helps avoid the costly Instantiate and Destroy calls that cause performance problems by re-using Game Objects.

Pool Boss allows you to set up pre-loaded copies of any prefab, including Particle Systems. It’s extremely easy and fast to set up and use. Addressables also supported!

Use one short line of code to Spawn or Despawn your objects, or use the included Playmaker actions!

Now has integration with Playmaker, Makinom and ORK Framework!

Purchase now at: Pool Boss | Integration | Unity Asset Store

Super easy to set up:

Here are some of the main features:




Click here for up to date documentation.

Click here for the programming API.

Purchase now at: https://assetstore.unity.com/packages/tools/integration/pool-boss-23931

Very cool! All your products are very awesome!

Thanks 99thmonkey!

do you plan on a networking support like photon.instanciate for example

I don’t know how to add that but it’s a possibility. Let me know if you have any information about how that might work? I’ve been avoiding Photon because we use Bolt in-house.

Damien, I’ve created a Roadmap thread for Pool Boss now: Feature roadmap for Pool Boss. Please vote / suggest! | Dark Tonic Forum
Anyone, feel free to suggest features there!

We’re offering a special Halloween FREE sale for Pool Boss! We will return it to be a paid product after the first 250 downloads. Great time to get a solid product for nothing!

Please do leave a review on the Asset Store after you’ve used it if you manage to be one of the lucky 250.

I just downloaded it myself from the Asset Store and it appears to have lost all the meta files, so the main prefab and Example Scene were not working. We have fixed it and V 1.0.1 is on the Asset Store now. Sorry about this, but anyone who already downloaded will need to get the latest version.

-Brian

will we be able to get updates once it’s not free anymore?

Yes, forever :slight_smile:

That’s how the Asset Store works. Doesn’t matter what (or if) you paid, updates to the same product are free forever, regardless of how much the current price is.

This is true unless the author does a move like Daikon Forge recently did and suddenly pulls their product off the store. We have no intention of ever doing that under any circumstance.

Cheeky! I was just about to buy Pool Manager (currently on sale for 70% off), when this divine intervention stopped me :slight_smile:

Haha, well $9 for Pool Manager is a steal as well. That’s also a good plugin, we have it. You can’t go wrong either way.

We don’t need Pool Boss if we already have Core Game Kit, right?

Yep, you already have Pool Boss built in :slight_smile:

We now return to our normal price of $15, which is half the price of competing plugins :slight_smile:

New video showing how to set up Pool Boss (and some Core GameKit spawning for good measure)! www.youtube.com/watch?v=aBEkcHO6vZk&index=3&list=PLW6fMWQDKB24osBmTuJd0IG8R5tOim6eV

More videos coming soon!

This might sound strange but your narrator has a soothing voice.

Cool :slight_smile: I’m the narrator and the programmer as well by the way. Someone on another video said they like my voice as well.

How does this compare to Pool Manager? Would it be considered a “lite” alternative, or does it do everything Pool Manager does? Thank you

It does almost everything Pool Manager does. I didn’t build the features that I personally think are useless or a bad idea, such as later Instantiating certain objects after Scene start, and allowing more than 1 pool.

Actually, not allowing more than one pool means that there’s no need for a “runtime pool item” script or whatever it’s called. Anything can just despawn into the one pool.

But then we have things that PM doesn’t have, like a display of the count of spawned items per prefab, the ability to click on it to select them in the Scene, and a button to despawn all of that item.