Hi, this is a little camera package I created that I like to use on all of my Unity3D projects to speed up styling and decision making. It allows the user to save camera settings from four presets: RPG/Standard, FPS, Top Down, and RTS. All you have to do is select one of these presets from the drop-down at the top of the control panel, and begin tweaking that particular camera to perfection for your game’s needs. The settings for each camera preset are saved - so the user’s runtime edits will persist if they stop and play the game again.
I will continue updating this package so it yields the best possible satisfaction for all users, but hearing everyone’s feedback, ideas, and requests is essential to the ultimate quality of this asset.
Some More Discussion
What games have you played that had cameras you are trying to mimic in your own games?
There are a lot of things to consider when programming a camera for a game. Sometimes handling certain situations fluidly can be difficult. What are some cool ways you have seen AAA camera systems handle difficult situations?
Your replies will be seriously considered for the next big update of this package.
From what I understand, this camera scrolls horizontally as the player moves across the level. The quickest way to get that type of follow is by using the RPG camera preset and toggling ‘RotateWithTarget’ off. This will let the target move freely while the camera’s rotation is more or less static.
Hi! Brand new to Unity and I have what may be a couple of beginner questions.
Is it possible to use this in-game and let the player control the camera as they like?
When purchased, what kind of usage is allowed? Specifically, can it be used in commercial games and if so, what would be the limitations/requirements for doing so?
Also, if usable in commercial games, would it be okay to change the look of the menus and/or customize the functionality, or would it need to be used as/is?
It is possible to use this in game, although I would not recommend giving the player this much control. The tool is built for the developer to give specific parameters to how the camera should perform for the player. It is useful to keep open during the development process to tweak certain parameters as needed.
You can use this tool to serve your projects commercially. You do not need to give credit or worry about royalty fees, etc.
You are free to extend the plugin as you wish. You are given all source code and UI objects.
Hi, I’m about to purchase this asset, and I’ve got a question, is it possible to switch between FPS preset and Standard in-game? Or make a simple line of code to achieve that, by pressing “x” player is able to switch? Something similar to Ghost Recon Future soldier, which is in 3rd person mode, unless you hit the middle mouse-button down, and player goes 1st person.
Yes, this is doable. There is a CameraSwitch class that contains a public method SwitchToCamera(int type) that may be easier to call from wherever you need it if you set the method to be static.
hello I love your work
good product
i have buy this
for improvement:
you can add a start distance and
I have a click to move when I click
my character go right to the click
the camera jumps to reposition you can put some smooth for reposition
thanks
(Standard Camera i use)
Hi, could you tell me if I could use this asset to do the following?
Camera at a fixed point
Must have configurable zoom with mouse wheel control
Must have ability to rotate ONLY when right mouse button is held down
Must have ability to pan within a configurable area
Must support multiple cameras on multiple layers being controlled at the same time (the world outside my cockpit is viewed through a different camera to the cockpit interior)
I found a plugin that does nearly everything (Universal Camera+Input) but it prevents me from using on more than 1 camera at a time.
Just bought the package, great work on the demo and plugin.
Having some problems with RTS setup on mobile.
Testing on iPhone 6, the touch seems absolute relative to the screen. Tapping on top right, will jump way off the screen, and pinch zoom doesn’t seem to work.
Are there any limitations for mobile we need to be aware of?
Thanks