[Released Pro] Clipper - The Ultimate Clipboard | Unity Copy/Paste Management

Clipper Pro is a clipboard utility for organizing and accessing clips easily while performing copy/paste actions inside the Unity game engine’s editor and better & managed version of Clipper Lite.

What’s Different in Clipper Pro from Clipper Lite:

  • Total rewrite of serialization with improved performance and flexibility.
  • Upgraded internal systems to allow it work mainly without JSON and moved JSON serialization as fallback for unsupported types of component
  • New exclude/include feature to let you excluded the properties you don’t want to effect when pasting to targets
  • Fixed project to project clip share and made it more reliable
  • Fixed import/export workflow to work without JSON
  • Clip’s internal properties are now viewable from project settings for debug purpose rather then showing huge JSON text
  • Fixed dependent component issues for Particle System
  • Removed unused scripts & assets and scripts are now more easy to understand
  • Updated whole frontend UI workflow and removed non-important elements to reduce useless processing
  • Added ability to draw generic properties (As long as reference type exists. If somehow the reference type is removed it will only draw a label referring of the type name)
  • Preview object, component’s load/unload are now properly managed and disposed
  • Regular updates and dedicated support.

Dependency:

Features:

  • Clip Management: Store, favorite, remove, and batch-remove clips using the Clipper window.
  • Interactive Actions: Interactive ways to perform copy/paste actions. Such as using context menu, header quick buttons, drag & drop, etc.
  • Selective Copy/Paste: Exclude/Include properties before preforming copy/paste on objects or components. Also save default list of excluded properties.
  • Clip Preview: Get previews of nearly every clip data, except for a few complex types.
  • Copy: Effortlessly saves copies of components, objects, or properties as clips.
  • Paste Recent Clip: Automatically apply the last-copied variant without opening the Clipper window.
  • Paste Values: Select and apply desired clips to targets via the Clipper window.
  • Paste As New (Component Only): Add selected clips as new components to targets.
  • Batch Copy: Swiftly copy multiple objects/component at once.
  • Batch Paste: Swiftly paste on multiple instances of the same target simultaneously.
  • Export/Import: Export and import clips as JSON! Upon import, preview clips and cherry-pick the ones you want.
  • Project To Project Transfer: Easily share clips between different Unity projects running simultaneously across separate Unity instances.

Clipper Pro | Clipper Lite

1 Like

[Version - 1.0.3b]

  • Added utility buttons to make copy/paste actions simpler

  • Added GUI settings to show/hide utility button

  • Fixed small bugs

[Version - 1.0.3a]

  • Fixed clip saving issue by removing IClip Interface
  • Added P2P (Project To Project) Easily share clips between different Unity projects running simultaneously across separate Unity instances.
  • Fixed preview destroy bug on unity 6.
  • Fixed filter options loading issue on unity 6
  • Fixed other small bugs

[Version - 1.0.2c]

  • Fixed filter options overlay visual load issue
  • Turned on preview by default on clips

[Version - 1.0.2b]

  • Migrated to interface based clip generation for future modularity
  • Fixed clip delete button
  • Made clip element’s option button’s style compitable with editor theme
  • Fixed component copy window

[Version - 1.0.2a]

  • Updated preview/info ui into additive system & more compact view
  • Optimized clip listing
  • Fixed update (previously replace) duplication issue
  • Blacklisted project settings items
  • Minor patches

[Version - 1.0.1f]

  • Updated UI Design.
  • Replace menu is now called Update.
  • Optimized Update(previously Replace) logic.
  • New source locator to find the source object if available.
  • Removed date picker for filtering date in filter options due to unstable logics.
  • Made preview interactable from previously disabled mode (Warning: Do not try to modify preview items it might lead to broken preview).
  • Added options in Clipper settings to set default enable states of preview.
  • Added direct link to changelog page

[Version - 1.0.1e]

  • Minor preview UI change
  • Code Cleanup

[Version - 1.0.1d]

  • Separated Clip creation & application to different classes from the ClipperUtlity class.
  • Changed selection indication style.
  • Changed empty window indicator style.
  • Changed the Import button icon.
  • Added multiple import at once option.
  • Fixed object validation on the Assets context menu.
  • Refactored most of the scripts.
  • Reduced texture size.

[Version - 1.0.1c]

-Added/Fixed

  • Replace clip option of same target types. Visit doc to learn more.
  • Fixed object and component validation for blacklist [Previously known as Ignore List]
  • Small Patches

-Modified

  • Updated data class format
  • Optimized scripts & ui layouts

-Removed

  • TypeToStringPopup class

[Version - 1.0.1b]

-Added/Fixed:

  • Dependency validation of scripts with Required Component Attribute so that scripts like AudioChorusFilter can be shown in preview
  • Small patches

[Version - 1.0.1a]

-Added/Fixed:

  • On Clip Apply event in clip element so that ClipperWindow.callback won’t have to be accessed from ClipElement script
  • Doc URL to the menu
  • Function for getting value as the desired type with caching from Clip
  • Now clip will be selected auto on drag if not selected yet

-Removed:

  • Direct Clip JSON value to convert an object to the desired type outside of the script

-Optimized:

  • Undo grouping
  • Way Of Loading Internal Assemblies

-Modified:

  • Window layouts & styles
  • Enabled the ability to use filters in the paste as new window

[First release]

Try out new utility button for copy/paste actions and let me know if its bad or good idea.

Get v1.0.3b now!

What features do you think is needed. Do let me know!

Some sort of clipboard /component diff compare window or visual :smiley:

1 Like

:star_struck: Enjoy 66% off until sept 9. Regular price is 15$

Sounds like a good idea. Will surely put into consideration .

:fire: Chance to get a free voucher of Clipper - The Ultimate Clipboard.

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Hi how do I copy and paste from unity 2022 to unity 6?

1 Like

Hi for now you can try exporting from unity 2022 and importing in unity 6. direct project to project might not work. i will test out and let you know.

New Version Out! - 1.0.4a

  • Fixed an issue with the missing Particle System module.

  • Fixed a missing reference to the GameObject’s static flags in components, which was causing issues with the MeshRenderer.

  • Fixed an issue where settings were not saving properly.

  • Updated the plugin folder and script assembly structure.

  • Migrated to asmdef assemblies instead of DLLs for editor action buttons.

  • Updated and fixed the serialization and deserialization of data.

  • Fixed a validation error for Editor Action Buttons and context menu.

  • Fixed issue where editor action button would hide prefeb open button in hierarchy

  • Resolved UI import warnings.

  • Fixed an issue where Project-to-Project functionality was not working when migrating from older versions to Unity 6.

  • Removed unused assets.

2 Likes

Fixed the issue with project to project transfer.

Make sure to have clipper in both project and both are running after you have copied something click the transfer button which will let you select the project you want to transfer to

1 Like

Thanks for the update!

Welcome. Let me know if you face any other issues.

Reuploaded version 1.0.4a as it had missing scripts which i did not notice.

1 Like

Clipper is now available as 2 version.

To check the difference head to there respective store page

Clipper Pro | Clipper Lite

New Update is live! - Clipper Pro

[Version - 1.0.1]

  • Fixed recent paste of properties
  • Fixed object apply to
  • Fixed object/component clip icon load
  • Remoed object reference wrapper dependency as it does not use json directly anymore like clipper lite
  • Fixed delete confirmation button logic
  • Fixed preview destroy logic to prevent unwanted exceptions from unity’s internal gui
  • Minor changes